About this mod
This is a port of my favourite ghost mod 2spooky4me ghosts aka super immersive realistic scary transparent spirits from LE to SE.
This changes shaders and adds effects for ghosts and for the ethereal shout so they are both more transparent.
- Permissions and credits
- Changelogs
I always thought the ghosts in Skyrim a bit too glowy and found a mod which replaces the ghost shaders and adds a more transparent effect so they are harder to see and that is my fave type of ghost, you know when you catch a glimpse of out of the corner of your eye, wonder if something is there or are you seeing things and it has been the only ghost mod I used.
This version comes with the Become Ethereal shout visual so you will also look more transparent and ghostly when that shout is used.
I had ported this years ago and recently reached out to mrjentipede and asked if I could pop this on SE Nexus for others to use if they so wished and he gave me permission to do so.
I changed the name as the original name I thought was too obscure for search filters, this is the LE mod "2spooky4me ghosts aka super immersive realistic scary transparent spirits" but in my MO2 I named it Spookier Ghosts with Ethereal Shout so that is what I have called it here.
Go check out the original mod and give it some love it really is a the best ghost mod I have found.
Depending on what light source is behind the ghosts or your character when using Become Ethereal shout will be easier or more difficult to see which is how I like it.
You can see here how the ghosts look here in Labyrinthian, some are easy and some almost invisible
Fighting Halldir and he switches from glowy when a spell hits him back to this when just fighting with a sword
Here you can see the "ghosts" we have to shout at during the greybeards teaching us Ro. I am using Slof's Iridescent greybeards in my game that's why they look so shimmery
It also works with the CC mod Dawnfang and on the summonable creatures like the spirit wolf.
It's just a single esp that I flagged as an espfe back when I ported it.
NOTE
I have found some enbs and enb light / particle light can mess with this, I am using a 3 year old Rudy for Cathedral Zangdar's edit and I have this loaded after all enb files, if I don't the shaders can get messed up so make sure to load this after enb files.