About this mod
Adds concentration-type soul trap spells intended for low-level conjurers versus weak (or weakened) opponents.
- Permissions and credits
- Changelogs
1.4 update: Removes an issue where absorb VFX would activate on corpses, containers, crafting stations, etc.
Requirements:
None.
Made for version 1.6.640 of the game, untested on other versions. Let me know how it goes.
Recommendations (not required):
Sinister Soul Capture SFX
Bright SoulTrap SE
This mod adds 2 concentration spells which absorb health and apply the soul trap effect while active.
Soul Sap: Absorb health from an opponent. If they die while being drained, capture their soul.
Soul Siphon: Absorb health from all targets in front of the caster. If they die while being drained, capture their souls.
The spells are useful for farming petty souls from weak creatures, or finishing off more powerful opponents while they're bleeding out.
Like 'Soul Trap', these spells will grant conjuration experience. If you're a conjuration-focused mage and don't wish to level destruction, these spells give you the ability to deal direct damage without needing to invest in other schools of magic.
You can find both spells on the necromancers' desks within Ilinalta's Deep (see images).
Alternatively, open the console and type
help "spell tome: soul sap"
help "spell tome: soul siphon"
Look for its ID, made up of 8 characters.
Type:
player.additem XXXXXXXX 1
where XXXXXXXX represents the ID.
Installation:
Use a mod manager or extract the contents of the zipped folder into the 'data' directory of your Skyrim installation folder.
Extra info:
This is re-created from scratch based on my Oldrim mod.
All new forms are prefixed with 'BM' -- e.g. BMSoulDrain
New stuff: 2 spells with spell tomes and 2 scripts (pex + psc) for granting experience + spell VFX.
The soul-absorb visual effect was achieved by replacing the VFX in the health absorb script with the on-death soul capture visuals.
Right now the effect kinda dies out if you spend a long time casting on one thing. Hoping to change somehow so that the effect loops.
TO DO:
- Add a lore book
- Adjust range, xp rate, damage and magicka cost based on testing and feedback.
- Moar spells
- Learn how to re-color projectile art .nif files
- Find a way to 'loop' the absorb VFX while casting on the same target for a long time