Adds new challenges to these two dungeons and a mage's quarters/work room hidden in Snow Veil Sanctum. Unique puzzles and traps, not just more of the same.
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Sync67 for the Evil Eye and Mages Marble
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These files were originally part of a large overhaul of the entire Thieves Guild, "Echoes of Barenziah." The project came to a halt so I decided to release these cleaned to work with the vanilla game.
Becoming a Nightingale wont be nearly as easy now. Some of the traps even bring Mercer to his knees. Of course he always recovers so the quest can continue.
There are two esps. Feel free to merge them.
Snow Veil Sanctum is now the tomb of once powerful mages and the Arch Magus holds the keys to gain entrance to the hidden quarters. I don't want to give it all away so there will be a good bit of discovery. Spoilers will follow in the posts section as needed.
The Twilight Sepulcher now has two new unique tests. Hints are in Nystrom's journal. See the images here on the mod page. The roaming Nightingale Sentinels are not to be trifled with. You are tasked to get past them without conflict anyway.
Fully navemeshed and with appropriate furniture markers in the new area.
The two meshes (Evil Eye and Mages Marble) were made by sync67 . They, as well as this entire mod can be use for anything. We only ask that you inform and credit us if you do.
Scripts in this mod only run on activation of trigger boxes or death of certain NPCs and should cause zero lag.