This mod adds new trees throughout the Whiterun Tundra region. In addition, some abandoned ruins were added, including one with a small refuge where you can spend the night and train some professions. Now where are these ruins located? It will be necessary to explore the map! Good luck.
Requirements
This mod does not have any known dependencies other than the base game.
Hard Requirement - Well this one too...since my patch make some changes
Permissions and credits
Author's instructions
For any possible modification in the mod it will be necessary to request my permission. It is completely forbidden to publish files of this mod on other sites or sell it on any kind of platform.
File credits
Thank you Bethesda
I would like to thank my friends:
Thanks for helping me test around the map looking for visual issues. I am very grateful to you.
EDDY: https://www.nexusmods.com/users/52107036 EIZONN: https://www.nexusmods.com/users/118108443 Lukinhas: https://www.nexusmods.com/users/919074 vektor9999: https://www.nexusmods.com/users/39199800 https://www.nolvus.net I would like to thank you for the opportunity to have my mod included in your Guide. I'm your fan of your work since the beginning! Friends leave your Endorsement on their Page! Incredible Guide.
Thanks for the tips on creating interiors and navmeshes. I don't know if I can apply it correctly. But I am very grateful for your tips. GGUNIT: https://www.nexusmods.com/users/1898189
Thanks for some small features! lolikyonyu: https://www.nexusmods.com/skyrim/users/7913946
Donation Points system
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Changelogs
Version 1.3
Removed shelter created in Vampire Ruin. Due to some issues. I need to brush up on my navmesh skills before moving forward with this project. The rest of the mod remains original.
Version 1.2
Adjusted cuts in Dwemer Ruin and some trees have been adjusted their positions.
Version 1.1
This update fixed some cuts in the Elven Ruin with a portal and a floating tree.
Adds more avors across the Tundra region. In addition to new abandoned ruins, one of which is a small refuge where it is possible to sleep and train some professions. This mod was made with my desire to make the Tundra richer in trees and abandoned buildings. I'm a new CK user, so bugs can be found, and it will be a pleasure to fix them all, creating this mod was a personal challenge. If any bug is found, it needs to be sent to the local cell, print it showing on the console the ESP responsible for the modification in the local or some clipping tree. Any bug that is reported without evidence will be disregarded in the comments.
This mod will not be compatible with Alpine Forest of Whiterun Valley. Please do not request a patch for this, that request will be ignored. The reason for this mod is to actually have another option. Alpine Forest of Whiterun Valley is a great mod, very cool and I used it for many years. Now I have my own version, don't forget to endorse the Alpine Forest of Whiterun Valley.
OBS: I hope that all users are understanding if they find any errors. This mod took many days to build, again I say, I'm a new user of CK (Cretion Kit. So constructive criticism is heard and applied. Any and all hate speech will be ignored.)
Before starting your play, it is necessary after installing the mod to use QuickClean to clean the ESP. For Nolvus Guide Patch users this is not necessary.
Version 1.1: If that single floating tree is not a problem for you, it is not necessary to regenerate the LOD's. Just update the ESP.