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Author notes
The page for Realistic Horse Breeds by KrittaKitty gives permission to use the files but also asks for communication to use them? I've asked the uploader for their thoughts but not had a reply yet.
File credits
This patch includes a replacer for two files from Immersive Horses which I've edited.
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Diziet's Immersive Horses and Wild Horses Patch - German
Changelogs
Version 0.4.3
Wild Unicorn name had a trailing space preventing renaming to 'Tame Unicorn'. Workaround for horse name going blank when referencealias filled with horseref.
Version 0.4.2
Added a few debug trace statements.
Version 0.4.1
Edits to main Immersive Horse's scripts (includes script fix edits by markourm). Script fixes no longer necessary with these patches.
Version 0.4.0
After filling the StablesPlayersHorse alias, applies previously saved display name. Offers the vanilla horse.nif. instead. Recommend Realistic Primitive Horse Breeds - Anniversary Edition: https://www.nexusmods.com/skyrimspecialedition/mods/79243
Version 0.3.5
Patches the white and stormcloak saddles so that hopefully they are visible with Immersive Horses installed, also places the last ridden horse into the 'StablesPlayersHorse' alias upon dismount to avoid the 'you don't own a horse message'.
Version 0.3.4
Changed packages to enable 'follow me' on the Dwarven Horse.
Version 0.3.3
Added optional esp for the Dwarven Horse Creation.
Version 0.3.2
Added optional esp for the Reindeer Creation.
Version 0.3.1
Missed a script Also forgot to add PO3's Papyrus Extender as a requirement for its AddKeyword functionality.
Version 0.3.0
This version avoids the permaclone method for adopting the wild horses, it prevents the Immersive Horses commands being available until you have tamed the horse! Upon taming the horse is automatically made one of your permanent horses. If you have a save you want to keep on using that has the older version in it do not update to this version.
Version 0.2.1
Made the Pale Mare essential and female!:)
Version 0.2.0
Removed requirement for Creation Club Wild Horses - Immersive Horses Compatibility Patch, only one mesh replacer provided.
Version 0.1.1
Spurious records carried over from Immersive Horses, some flags missing on permaclone horses.
Version 0.1
First iteration
This newer version of the mod no longer uses the permaclone method to adopt the wild horses, they should now become a part of your herd as soon as you have tamed them. If you are using Realistic Horse Breeds by KrittaKitty, make sure that Immersive Horses is loaded after or you will lose the Immersive Horses packages. The FOMOD has the option to install a mesh from the vanilla game to fix the creation horses having bits of their tials missing. The horse breeds.json file included also has the addition made to that file from Immersive Horses - Bruma Patch. My mod has as masters: Immersive Horses and of course the Creation Club Wild Horses content. I also recommend using Immersive Horses Script Fixes. The wild horses are renamed to match the names used in the Creation Club quest/notes. Also an option in the FOMOD is a replacer for the uilib notification swf that reduces the size of the notification messages that UiLib makes. Since Immersive Horses uses meshes from KrittaKitty's mod I strongly recommend Realistic Primitive Horse Breeds - Anniversary Edition.
This is very much a beta at the moment since I'm not sure I've got the complete hang of how Immersive Horses works. It seems that on a clean save the PotentialFollowerfaction that is added to the wild horses by Creation Club Wild Horses - Immersive Horses Compatibility Patch is not recognised by the game, so I have attached a script to the horses to do that and added a condition to the horse abilities spell so that the Immersive Horses commands don't show up until a horse is tamed. There is now a quest with a OnPlayerLoadGame event in a script attached to a player alias. This may help users who used an earlier versoin of the mod and found that later versions misbehaved.
There are now optional esps for the Reindeer and the Dwarven Horse creations.