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- Landscape Fixes For Grass Mods
Landscape Fixes For Grass Mods
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Version5.7
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Last updated
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Created by
code1kUploaded by
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About this mod
Reduce grass clipping with grass mods.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
General permissions:
-No permission needed to use/modify edits in this mod to make compatibility patches, standalone patches or to use as base edits for a mod so long as you do not exceed 20 of the locations listed on the description page(no location limit if this mod is required as master).
-No permission needed for translations if hosted on nexusmods.com
File credits
This author has not credited anyone else in this file
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
- Czech
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Translations available on the Nexus
Language Name Czech Author:hruzisak Landscape Fixes For Grass Mods Czech French Author:code1k Landscape Fixes For Grass Mods - Trad FR German Author:Autor code1k - Translation Dreifels Landscape Fixes For Grass Mods 5.7 DV ESP u ESL Italian Author:nicola89b - Dunevar Landscape Fixes For Grass Mods - Traduzione Italiana Mandarin Author:Misaki Mei Landscape Fixes For Grass Mods - CHS Mandarin Author:FirstAstor Landscape Fixes For Grass Mods-(Chinese) Polish Author:code1k Translated by Delirwent123 Landscape Fixes For Grass Mods Spolszczenie Portuguese Author:code1k Landscape Fixes For Grass Mods - PORTUGUES BR Russian Author:ZhateckyGus Landscape Fixes For Grass Mods - (Latest) russian translation Spanish Author:supercento Landscape Fixes For Grass Mods - Castellano - Spanish Spanish Author:xlwarrior Landscape Fixes For Grass Mods 5.6 Spanish by xlwarrior Turkish Author:Negatrm Landscape Fixes For Grass Mods - Turkish Translation Turkish Author:SterahC Landscape Fixes For Grass Mods 5.4 - Turkish Translation Turkish Author:arslanceviri Landscape Fixes For Grass Mods Turkce Ceviri Dosyasi Turkish Author:pulsadenura Landscape Fixes For Grass Mods Turkish Translate - Changelogs
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Version 5.7
- -Fixed texture seam at cell -18, 5
- -Cell border changes at 3, -4 and 3, -3 to reduce possibility of hard conflict(texture seam) with other mods.
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Version 5.6
- -Fixed partial texture seams at cells -42, 1 & 4, -11
- -Cell border changes at 2,-18 and 1,-18 to reduce or eliminate possibility of hard conflict(texture seam) with other mods.(Alternate Start patch also updated here)
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Version 5.5
- -Fixed texture seam at Halfmoon mill(-11, -15)
- -Forwarded USSEP XLCN for cell -25,19
- -Cell border changes at 8,6 & 7,6 to reduce or eliminate possibility of hard conflict(texture seam) with other mods
- -Updated land height for cell 26,2 to Dawnguard.esm AE update. Base game change for CC DLC Gallows Hall.
- -re-uploaded v5.5 to fix texture seam at cell 7,-4
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Version 5.4
- -Cleared/partially cleared parts of the trail leading to east side of Dushnikh Yal
- -Cleared/partially cleared other random bits of trails around Skyrim
- -Removed a number of unnecessary cells
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Version 5.3
- Cell border changes to cells [10,-4 / 9,-4] and [33,-28 / 33,-27] in order to reduce or eliminate possibility of a hard conflict(texture seam)
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Version 5.2
- -Removed a number of unnecessary cells
-re-upload v5.2 to fix accidental texture seam
- -Removed a number of unnecessary cells
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Version 5.1
- -Restored trail to Heljarchen Hall & Stonehill Bluff
- -Restored trail to Dead Men's Respite
- -Cleared/partially cleared other random bits of trails around Skyrim
- -Removed a number of unnecessary cells
- -Visual improvements to a few locations
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Version 5.0
- -Restored path around Riverwood Sawmill to the vanilla look with pineforest01 texture instead of dirtpath01 in order to reduce or eliminate possibility of a hard conflict(texture seam) with mods like Beginner's Shack in Riverwood.
- -A few other locations with cell border changes to reduce or eliminate possibility of hard conflicts.
- -Restored some of the trails in the northern part of the Reach near Bthardamz.
- -Restored trail to Bleakwind Bluff and connected to the trail leading to Soljund's Sinkhole
- -Cleared/partially cleared other random bits of trails/roads around Skyrim.
- -Removed a number of unnecessary cells
- -Visual improvements to a few locations
- Re-upload:
- -Restored trail to Mor Khazgur from Volskygge (mostly)
- -Removed a few unnecessary cells that i forgot last update
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Version 4.9
- -Updated Cell (-25,-9) to fix gap between cells due to base game terrain height being changed between cells(probably for some CC DLC I'm unaware of).
- -Small Changes to Heljarchen Hall to add partial support to grass mods that add grass on the GrassSnow01NoGrass texture.
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Version 4.8
- -Fixed texture seam at Dushnikh Yal
- -Removed a number of unnecessary cells
- -Removed hidden grass under Treva's Watch
- -Visual improvements to a few locations
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Version 4.7
- Removed cell -20, -9 to fix gap due to the base game land height being changed to multiple cells where Hendraheim goes.
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Version 4.6
- -fixed bugged vertex normals near Solitude docks/arch bridge(same fix is included in majestic mountains)
- -fixed vertex color seam at Halted Stream Camp
- -fixed some vanilla texture seams
- -visual improvements to a few locations
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Version 4.5
- -Fixed vertex color seam near Bilegulch Mine
- -Removed hidden grass under mountain rock near Glenmoril Coven
- -More hidden grass removed under the Cliffs/Rocks surrounding Whiterun
- -visual improvements to a few locations
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Version 4.4
- -Fixed bed roll at swindler's den
- -Removed hidden grass under mountain rock near Moss Mother Cave/Hunters Rest
- -More hidden grass removed under mountain rock west of Katla's Farm
- -visual improvements to a few locations
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Version 4.3
- -Reduced amount of grass in multiple creeks in the tundra region
-Main file Riverwood is based on vanilla now that JK Skyrim has it's own patch.
-visual improvements to a few locations
- -Reduced amount of grass in multiple creeks in the tundra region
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Version 4.2
- -Reduced amount of grass in the creek leading to Falkreath lumber mill
More hidden grass removal under mountain rock near this creek
-Removed riverbededge grass from inside the water fall at Whiterun crossroads
-Hidden grass removal near Prospector's Shack
-visual improvements to a few locations
- -Reduced amount of grass in the creek leading to Falkreath lumber mill
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Version 4.1
- -Added Heljarchen Hall
-Cleaned up road going south from kynesgrove
-visual improvements to a few locations
- -Added Heljarchen Hall
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Version 4
- -Added Windstad Manor (Veydosebrom support)
-Some changes in the Rift region to better support grass on fallforestleaves01 texture (Veydosebrom)
-Reduced amount of grass in the garden near Fort Dawnguard
-visual improvements to a few locations
- -Added Windstad Manor (Veydosebrom support)
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Version 3.9
- Added:
Alchemist's Shack
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Small visual improvements to several location:
Anise's Cabin
Alchemist camp (near Half-Moon Mill)
Katla's Farm
-Just To name a few.
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Removed decent amount of hidden grass under mountain Rock in a few locations (small performance boost?)
Near:
alchemist camp/Evergreen Grove
Falkreath Watchtower
Katla's Farm
Pinewatch Bandit Bridge
Sacrificial Alter (Near Cracked Tusk Keep/Roadside Ruins)
---------------------------------------------------------------------
Fixed bugged snow to grass transition near Lost Echo Cave
- Added:
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Version 3.8
- Added
Solstheim locations:
The miners Lament
Shoreline Massacre
Haknir's Shoal
Ramshackle Trading Post
Dumeri Camp
Kagrumez
Path* from Thirsk Mead Hall to Bujold's Retreat
Removed riverbed edge grass from all waterfalls in Solstheim
--------------------
Improved Fort Sungard
- Added
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Version 3.7
- Forwarded a single USSEP "XLCN" i missed
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Version 3.6
- Added
Hela's Folly
Orphan Rock
North Shriekwind Bastion
Valthume
DaySpring Canyon/Fort Dawnguard -Fishing boat area and part of path
- Added
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Version 3.5
- Added
Rkund Troll Den
The Three Sentinels
Smuggler's Den
Darklight Tower
Fort Neugrad *path and green grass removal from general area
Reachcliff Cave *path
CragWallow Slope * Path
Sahloknir's Dragon Mound *path to Kynesgrove
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Long Pathways
Twilight Sepulcher -> Hunters Rest -> Glenmoril Coven
Fallowstone Cave -> Road
Stony Creek Cave -> Tolvald's Cave
- Added
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Version 3.4
- Fixed 2 incorrect water flows
Added
Soljund's Sinkhole Moonstone Mine
- Fixed 2 incorrect water flows
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Version 3.3
- Added
Arkngthamz
Redoran's Retreat
Lovers camp
Rannveig's Fast
Statue to Meridia
Karthwasten
Burning Caravan
Giant's grove
Volskygge
Druadach Dwarven Rubble
Bthardamz
Avanchnzel *Path
Path from Rorikstead to Serpent's Bluff
Twilight Sepulcher *path
Improvements to a few locations already added
- Added
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Version 3.2
- Added
Glenmoril Coven - restored to a more dead zone appearance
Sunderstone Gorge *path
Ilinalta's Deep
Evergreen Grove - reduced amount of grass in the pond and cleaned up the creek leading to it a bit
Roadside Ruins
Other miscellaneous location fixes
- Added
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Version 3.1
- Added
Lake Yorgrim + entire river down to Windhelm bridge
(mostly to fix texture seam errors present in Verdant, removes riverbed edge grass along this lake/river for other grass mods)
Improvements to several locations
- Added
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Version 3.0
- Added
Lost Tongue Overlook
small improvements in Dragons Bridge and various other locations
- Added
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Version 2.9
- Fixed several bad texture seams that i overlooked
small improvements in various locations
- Fixed several bad texture seams that i overlooked
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Version 2.8
- Added
Dark waterpass lower exit
Many small changes in Falkreath
small changes in Riverwood
small changes in Morthal
small changes in Loreius farm
- Added
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Version 2.7
- Added
Cradle Stone Tower
Wood Cutter's Camp (near Ivarstead)
Helgen Escape Tunnel *path (half of the path) still overgrown but can now see the general direction starting from the cave exit.
Updated Alternate Start patch to better fit with the path change in main file.
More small changes in Whiterun stables area and along the road near riverwood falls
small changes in Ivarsead and fixed the road near the bridge
- Added
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Version 2.6
- Added
Cradlecrush Rock
Mara's Eye Pond
Embershard Iron Mine
Small changes in Riverwood and Whiterun stables/gate area also the road to Riverwood<--->Whiterun
- Added
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Version 2.5
- Added
Hillgrund's Tomb
Shroud Hearth Barrow - Ivarstead
Gallows Rock
Frostmere crypt world
small changes in Riverwood and Falkreath
- Added
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Version 2.4
- added
Sky Haven Temple courtyard
fixed overgrown roads in a few more locations
fixed some spots i missed in Sundered Towers
- added
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Version 2.3.5
- forgot to switch textures in few places
Bleakwind Bluff - test snow texture switched back to grass
East Empire Company Warehouse (solitude docks) - switched to no grass riverbed edge texture
Added
Sky Haven Temple - removed all grass from this area and replaced it with static plants ferns and such that actually receive lighting from fake sunlight and torches
- forgot to switch textures in few places
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Version 2.3
- Added
Bandit Camp - near Guardian Stones
Shrine of Talos - near Guardian Stones
Treasure hunter's camp
Shor's Watchtower
Dragon Bridge Overlook
Reach Stormcloak Camp
Red Eagle Redoubt
Sundered Towers
Reachwater River Forsworn Camp
GloomReach Pathway Forsworn Camp
Serpent's Bluff Redoubt
Bleakwind Bluff
Talking Stone Camp
Shrine of Stendarr - Near sleeping tree camp
Bleakwind Bassin
Whiterun Stormcloak Camp
Rift Imperial Camp
Hunter's camp - Near Marryfair Farm
Smuggler's Alcove
Fellglow Keep
Improved Meeko's Shack
- Added
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Version 2.2
- Added
Druadach Redoubt
Swamp Pond Massacre
Ustengrav
Silent Moons Camp
Hag Rock Redoubt/Dead Crone Rock
Summoning Stones
Darkwater Crossing
Shrine of Dibella
Alchemist's Camp
RiverSide Bandit camp & Karth River Henge
Pinewatch & bandit camp nearby(below Prospector's Shack)
Guardian Stones & camp below
The Mind of Madness(blue Palace wing)
Added no grass riverbededge textures to many locations that had clipping. updated the Tweaks for verdant file to reflect this change by adding back riverbededge grass.
- Added
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Version 2.1
- Added
Knifepoint Ridge
Anise's Cabin
Hunter's Rest
Half-moon Mill
Necromancer's bluff
Drelas Cottage
Kjenstag Ruins
Hamvir's Summit Hunter's Camp
Markarth Stables
East Empire Company Warehouse
- Added
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Version 2.0
- Added
Forsworn Ambush Camp
Disabled all* grass from growing inside walls of whiterun, may see large performance boost around the walls/gate. also it's a full fix for open cities and no longer Requires Verdant esp.
Small improvements to Haafingar Stormcloak Camp
- Added
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Version 1.f
- 1.e Tweaks for Verdant is now a esl patch file
- 1.f Now a fomod patch pack with option for the 'espfe' version of Verdant 1.7 or newer
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Version 1.RB
- zNo Riverbededge Grass Coast or the Rift is mostly recommended for any grass mod that has the Verdant land edits due to texture seam errors.
- Viscous, Voluptuous, Midsummer and Folkvangr are the only other grass mods I'm currently aware that use them, could be others.
- If you use a grass mod that places grass on the riverbededge texture you can use the file to disable those grasses in The Rift and along the coast if preferred.
- Grass mods with riverbededge grass: Veydosebrom, Tamrielic Grass, Grass and Ground Overhaul and Fantastic grasses and where to find them, maybe some others I'm unaware of.
- Treat this file same as you would the Landscape Fixes For Grass Mods.esp by keeping it near the top of your load order and before any mod that edits terrain height.
- Currently I recommend loading this file before LFFGM.esp due to some partial trail clearing done in v5.0 but can be loaded after if you prefer to disable as much riverbededge grass as possible.
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Version 1.G
- Removed FOMod and option for regular esp since non espfe of Verdant is no longer provided or supported.
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Version 1.9
- Added:
Shrine to Peryite
Pinemoon Cave (campsite area)
Lost Valley Redoubt
Black-Briar Lodge
Angarvunde
Mzulft
some visual improvements to a few locations
Shor's Stone -fixed land clipping through door
Katla's Farm - added some grass and placed some rocks around the shed
Halted Stream Camp - cleaned up some of the grass near the mine entrance
Falkreath - removed some grass inside the buildings (may see slight performance boost)
- Added:
-
Version 1.8
- Added
The Ritual Stone
Shrine of Zenithar (near riften)
Cragslane Cavern
Shor's Stone
Goldenglow Estate
Fort Greenwall
A few Roads that were to overgrown
- Added
-
Version 1.7
- added
Totem to the Dragon
Bloated Man's Grotto (inside)
Loreius Farm
White River watch
many locations around whiterun:
Pelagia Farm
Battle-Born Farm
Chillfurrow Farm
Honningbrew meadery
WhiteWatch Tower
- added
-
Version 1.6
- added Fort Sungard
added Fort Greymoor
added Sabre Cat Rock (hard to see dead bodies and treasure)
Added Fisherman's Camp
Added Bilegulch Orichalcum Mine
Added Salvius Farm + Left Hand Iron Mine
Cracked Tusk Keep - restored visibility of path to/from road
- added Fort Sungard
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Version 1.5
- Added more Grass to Almost every area
Largashbur - restored visibility of path to/from road
Morthal - a few Clipping fixes
- Added more Grass to Almost every area
-
Version 1.4
- Added Morthal
+ path visibility to Movarths Lair from morthal
Ivarstead - update
Halted Stream Camp - added more grass inside
Whiterun Stables - added a bit more grass near the immersive citizens camp
Peak's Shade Tower - restored visibility of path to/from road
Falkreath Watchtower -restored visibility of path to/from road
Sarethi Farm - restored visibility of path to/from road
Marryfair Farm - improvements to path
- Added Morthal
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Version 1.3
- Added Crabber's Shanty
Added Riften Stables (Minor) -*khajiit camp area untested
Improved Riverwood
Improved Dragons Bridge
Marryfair Farm - Improved pathway to Riften Stables visibility
Heartwood Mill - Improved Pathway to road
- Added Crabber's Shanty
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Version 1.2
- Lakeview Manor added
- Improved Robber's Gorge
-
Version 1.06
- JK's Skyrim patch:
- Removed and replaced landscape texture records. Patch now requires main file.
- Specular issue with the riverbededge texture record should be fixed.
- Patch is now flagged as esl
- *for users of old versions* you may want to remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves.
-
Version 1.05
- Jk"s Skyrim patch updated Rorikstead to better match change in main file version 4.6
-
Version 1.01
- Updated immersive citizens patch to match changes in main file v4.6
-
Version 1.0.10
- Cutting Room Floor patch:
- -Cell border changes at 3, -3 to reduce possibility of hard conflict(texture seam) with other mods.
-
Version 1.0.9
- Alternate Start Patch:
- Cell 1, -18 fixed small texture seam and copied cell border change from main file v5.6
- Updated cell -40, 1 from main file v5.6
-
Version 1.0.8
- 1.0.8
- Updated Alternate Start Patch:
- Added cell -40, 1 Salvius Farm / Ri'saad's Caravan Markarth - load order patch for Alternate Start v4.2.0~
-
Version 1.0.7
- Cutting Room Floor patch:
- Some clearing for the paths at Barleydark Farm.
-
Version 1.0.6
- Alternate Start patch: Partially cleared path leading up to Lund's Hut
-
Version 1.0.5
- Provincial Courier patch updated for v4.1
-
Version 1.0.4
- Contains Provincial Courier patch for the old location at the Whiterun crossroads pre v4.1
-
Version 1.0.3
- -Alternate start & CRF patches are now part of the fomod pack
- -All patches are now flagged as esl
- Cutting Room Floor patch
- -Removed some unnecessary cells
- -Redid Barleydark Farm, Path now overgrown a bit (if you have old version don't update if you want fully clear path)
- Dragon Bridge patch
- -Removed the new land texture record so file could be flagged esl without compacting
- (no other changes if you have old version no need to update)
- Provincial Courier
- -Forward visual improvements to Honningbrew Meadery from main file.
- -Removed riverbed edge grass inside the waterfall.
- *No changes to other patches.
-
Version 1.0.2
- Updated Rorikstead patch to fix texture seam due to change in main file version 4.6
-
Version 1.0.1ve
- Cortex56 provided an update to the grass patch for Valkyrja Estate SE Rebuilt Version v1.2.7.2M, additionally I have fixed a few texture seams and added some extra grass where possible.
!!!Re-uploaded with esl flag!!! Remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves.
- Cortex56 provided an update to the grass patch for Valkyrja Estate SE Rebuilt Version v1.2.7.2M, additionally I have fixed a few texture seams and added some extra grass where possible.
-
Version 0.2.01e
- The Great Town of Ivarstead Patch:
- Updated terrain heights for Version 1.3.3
-
Version 0.2.01d
- Added grass mod patch for The Great Town of Karthwasten.
-
Version 0.2.01c
- Now a fomod patch pack.
- Added patches for:
- Ivarstead, Mixwater Mill and separate patches for Falkreath, Morthal and Rorikstead for non all in one users.
-
Version 0.02
- Generic grass limiter:
- Added VolcanicAsh01 and VolcanicAshRocks01 to reduce issues in Raven Rock for grass mods that get crazy on Solstheim
-
Version 0.0.7.0
- Added patch:
- Karthwasten
- kynesgrove (All in one only.)
-
Version 0.0.6.2
- Fixed Fomod not installing standalone Morthal patch
-
Version 0.0.6.0
- ETaC patch
- -Added patch for Morthal
- -Updated Rorikstead terrain height for 0.6.1
-
- Donations
-
Straight donations accepted
Goal of this mod
Primary: Change landscape to reduce grass clipping through objects and restore lost details (details=pathways and small objects)
Secondary: Improve performance by removing grass where it cannot normally be seen without ~tcl (under Whiterun and inside Buildings of Falkreath for ex.) & Reduce overgrown sections of some roads
This mod adds support to the vanilla game for all expanded landscape type grass mods however some may require the 'generic grass limiter' from files here to remove grass from certain dirt/rock textures, check list below or do own comparison.
And yes it will fix some clipping/placement issues with vanilla landscape grass also.
Expanded Landscape Grass Mods
Verdant
Veydosebrom
Viscous Foliage (Requires generic grass limiter file on this page for full fix or use the tweaked plugin here)
Enhanced Landscapes Grass
Verdant 1.6c Short grass for SE
Grass Fields - More colors
Grass Field SE
Realistic Grass Field
Northern Grass
Tamriel Reloaded HD SE
Short Grass SE
Velanimus Grass Overhaul (generic grass limiter file on this page is recommended)
Grass and Ground Overhaul SE (generic grass limiter file on this page is recommended)
Kyne's Grass (mix between vanilla landscape & expanded landscape, some patches may be unnecessary)
Midsummer - Stylized Grass(generic grass limiter file on this page is recommended)
Folkvangr - Grass and Landscape Overhaul(generic grass limiter file on this page is recommended)
Recolored Grass Field
Veydogolt
Origins Of Forest
Fantastic grasses and where to find them
Tamrielic Grass (use generic grass limiter file to reduce extra snow grass if preferred)
The Grass Must Grow(generic grass limiter file on this page is recommended)
The Grass Your Mother Warned About (generic grass limiter file on this page is recommended)
QW's Grass Patch & #2
Summer Edition Whiterun & Riften(generic grass limiter file on this page is recommended)
Seasonal Landscapes
Vanilla Grasses Reimagined
Nature of the Wild Lands - Grass
Skoglendi (generic grass limiter file on this page is recommended)
Mojo Grass
Freaks Floral Fields
Lore Friendly 3D Complex Grass & Complex Prairie Grasses
Sacred Garden
BIOMES I (generic grass limiter file on this page is recommended)
Wildlands Renewal (generic grass limiter file on this page is recommended)
Slope Restricted Grass Mods(These options do not allow grass on flat spots of nograss textures making them somewhere between expanded landscape and vanilla landscape, and similar to vanilla landscape some optional patches on this page may not be needed)
Cathedral Landscapes(use generic grass limiter file to reduce dirt grass/leaves in The Rift region if preferred)
Cathedral - 3D Pine Grass
Grass Field Plus
Serene Grasslands(use generic grass limiter file to remove sparse grass on rock in Tundra / dirt in The Rift regions if preferred)
Vanilla Landscape Grass Mods(These options generally have less clipping issues and most patches here may not be needed if you use one of these)
Skyrim Flora Overhaul SE
SFO Summer Edition II
Veydosebrom (Vanilla landscape option)
Logical Grass SE
Flora Orientalis
Skoglendi (bethesda's cut option)
*These are just the grass mods I'm aware of, if you see a grass mod not listed here it doesn't mean it's not compatible.
Load order information:
Keep this mod near the top of your load order and make sure you load it before any mods that change land height in the areas this mod edits.
Load this mod after Verdant, Folkvanger or other grass mods unless otherwise instructed. (Generally it is best to manually move grass mods above this mod if LOOT has no rules for new grass mods and places them very low in your load order.)
Mods that require terrain height changes must load after and disable this mod in the areas they edit.
If you load this mod after mods that edit landscape height you could see things like buried or floating houses, objects, etc.., a tear/gap on the land between cells with different height or even NPCs not able to navigate due to the land height not matching new navmesh.
Do not try to force the edits in this mod to override another mod if you don't know how to test for the issues stated above.
*There are exceptions to the rule above for example smooth shores, if you use that always move that mod before this mod. It has patches.
*Hard texture seam conflicts i.e. non vanilla texture seams caused by this mod loading before another mod should be reported as a bug here. Great effort has been made to reduce the possibility of this mod causing hard texture seam conflicts. Some older edits or spots with unavoidable edits between cells still exist but most already have patches or have no known mods to conflict with.
Patches
Do not ask authors of the mods being patched here for support for any patches on this page. Any issues related to patches here such as terrain/grass should be directed to this page.
Too many patches? I recommend merging grass patches together into one file using the zMerge function of zEdit.
Recommended grass fixes to use alongside this mod:
No Grass In Objects - Grass occlusion plugin that will fix grass object clipping without a .esp. My recommended setup here
(completely optional)
No Grass In Caves
Locations fixed so far(some names from Atlas map markers)
(road fixes and other misc locations unlisted)
Primary: Change landscape to reduce grass clipping through objects and restore lost details (details=pathways and small objects)
Secondary: Improve performance by removing grass where it cannot normally be seen without ~tcl (under Whiterun and inside Buildings of Falkreath for ex.) & Reduce overgrown sections of some roads
This mod adds support to the vanilla game for all expanded landscape type grass mods however some may require the 'generic grass limiter' from files here to remove grass from certain dirt/rock textures, check list below or do own comparison.
And yes it will fix some clipping/placement issues with vanilla landscape grass also.
Expanded Landscape Grass Mods
Verdant
Veydosebrom
Viscous Foliage (Requires generic grass limiter file on this page for full fix or use the tweaked plugin here)
Enhanced Landscapes Grass
Verdant 1.6c Short grass for SE
Grass Fields - More colors
Grass Field SE
Realistic Grass Field
Northern Grass
Tamriel Reloaded HD SE
Short Grass SE
Velanimus Grass Overhaul (generic grass limiter file on this page is recommended)
Grass and Ground Overhaul SE (generic grass limiter file on this page is recommended)
Kyne's Grass (mix between vanilla landscape & expanded landscape, some patches may be unnecessary)
Midsummer - Stylized Grass(generic grass limiter file on this page is recommended)
Folkvangr - Grass and Landscape Overhaul(generic grass limiter file on this page is recommended)
Recolored Grass Field
Veydogolt
Origins Of Forest
Fantastic grasses and where to find them
Tamrielic Grass (use generic grass limiter file to reduce extra snow grass if preferred)
The Grass Must Grow(generic grass limiter file on this page is recommended)
The Grass Your Mother Warned About (generic grass limiter file on this page is recommended)
QW's Grass Patch & #2
Summer Edition Whiterun & Riften(generic grass limiter file on this page is recommended)
Seasonal Landscapes
Vanilla Grasses Reimagined
Nature of the Wild Lands - Grass
Skoglendi (generic grass limiter file on this page is recommended)
Mojo Grass
Freaks Floral Fields
Lore Friendly 3D Complex Grass & Complex Prairie Grasses
Sacred Garden
BIOMES I (generic grass limiter file on this page is recommended)
Wildlands Renewal (generic grass limiter file on this page is recommended)
Slope Restricted Grass Mods(These options do not allow grass on flat spots of nograss textures making them somewhere between expanded landscape and vanilla landscape, and similar to vanilla landscape some optional patches on this page may not be needed)
Cathedral Landscapes(use generic grass limiter file to reduce dirt grass/leaves in The Rift region if preferred)
Cathedral - 3D Pine Grass
Grass Field Plus
Serene Grasslands(use generic grass limiter file to remove sparse grass on rock in Tundra / dirt in The Rift regions if preferred)
Vanilla Landscape Grass Mods(These options generally have less clipping issues and most patches here may not be needed if you use one of these)
Skyrim Flora Overhaul SE
SFO Summer Edition II
Veydosebrom (Vanilla landscape option)
Logical Grass SE
Flora Orientalis
Skoglendi (bethesda's cut option)
*These are just the grass mods I'm aware of, if you see a grass mod not listed here it doesn't mean it's not compatible.
Load order information:
Keep this mod near the top of your load order and make sure you load it before any mods that change land height in the areas this mod edits.
Load this mod after Verdant, Folkvanger or other grass mods unless otherwise instructed. (Generally it is best to manually move grass mods above this mod if LOOT has no rules for new grass mods and places them very low in your load order.)
Mods that require terrain height changes must load after and disable this mod in the areas they edit.
If you load this mod after mods that edit landscape height you could see things like buried or floating houses, objects, etc.., a tear/gap on the land between cells with different height or even NPCs not able to navigate due to the land height not matching new navmesh.
Do not try to force the edits in this mod to override another mod if you don't know how to test for the issues stated above.
*There are exceptions to the rule above for example smooth shores, if you use that always move that mod before this mod. It has patches.
*Hard texture seam conflicts i.e. non vanilla texture seams caused by this mod loading before another mod should be reported as a bug here. Great effort has been made to reduce the possibility of this mod causing hard texture seam conflicts. Some older edits or spots with unavoidable edits between cells still exist but most already have patches or have no known mods to conflict with.
Patches
Do not ask authors of the mods being patched here for support for any patches on this page. Any issues related to patches here such as terrain/grass should be directed to this page.
Too many patches? I recommend merging grass patches together into one file using the zMerge function of zEdit.
- Do not merge the patches into the main file of this mod.
Recommended grass fixes to use alongside this mod:
No Grass In Objects - Grass occlusion plugin that will fix grass object clipping without a .esp. My recommended setup here
(completely optional)
No Grass In Caves
Locations fixed so far(some names from Atlas map markers)
(road fixes and other misc locations unlisted)
Spoiler:
Solstheim locations:
Show
- Falkreath
- Prospector's Shack
- Hunters camp (west of Falkreath)
- Cracked Tusk Keep
- Fisher man's Island
- Helgen cliffs bandit camp
- Riverwood
- Halted Stream Camp
- Falkreath Stormcloak Camp
- Mixwater Mill
- Ivarstead
- Nilheim
- Heartwood Mill
- Largashbur
- Snow-Shod Farm
- Marryfair Farm
- Rorikstead
- Old Hroldan Inn
- Dushnikh Yal
- Cliffside Retreat
- Adventurer's Campsite
- Dragons Bridge
- Haafingar Stormcloak camp
- Solitude Sawmill
- Katla's Farm
- Meeko's Shack
- Robber's Gorge
- Dead Mans Respite
- Whiterun Stables/gate
- Eastmarch Imperial Camp
- Lakeview Manor
- Crabber's Shanty
- Morthal
- Sarethi Farm *path
- Peak's Shade Tower*path
- Falkreath Watchtower*path
- Fort Sungard
- Fort Greymoor
- Sabre Cat Rock
- Fisherman's Camp
- Bilegulch Orichalcum Mine
- Salvius Farm + Left Hand Iron Mine
- Bloated Man's Grotto (inside)
- Totem to the Dragon
- Loreius Farm
- White River watch
- Pelagia Farm
- Battle-Born Farm
- Chillfurrow Farm
- Honningbrew meadery
- WhiteWatch Tower
- The Ritual Stone
- Cragslane Cavern
- Shor's Stone
- Goldenglow Estate
- Fort Greenwall
- Shrine to Peryite
- Pinemoon Cave (campsite area)
- Lost Valley Redoubt
- Black-Briar Lodge
- Angarvunde
- Mzulft
- Forsworn Ambush Camp
- Knifepoint Ridge
- Anise's Cabin
- Hunter's Rest
- Half-moon Mill
- Necromancer's bluff
- Drelas Cottage
- Kjenstag Ruins
- Hamvir's Summit Hunter's Camp
- Markarth Stables
- East Empire Company Warehouse (solitude docks)
- Druadach Redoubt
- Swamp Pond Massacre
- Ustengrav
- Silent Moons Camp
- Hag Rock Redoubt/Dead Crone Rock
- Summoning Stones
- Darkwater Crossing
- Shrine of Dibella
- Alchemist's Camp
- RiverSide Bandit camp & Karth River Henge
- Pinewatch & bandit camp nearby(below Prospector's Shack)
- Guardian Stones & camp below
- The Mind of Madness(bluePalacewing)
- Bandit Camp - (near Guardian Stones)
- Shrine of Talos - (near Guardian Stones)
- Treasure hunter's camp (near Sarethi Farm)
- Shor's Watchtower
- Dragon Bridge Overlook
- Reach Stormcloak Camp
- Red Eagle Redoubt
- Sundered Towers
- Reachwater River Forsworn Camp
- GloomReach Pathway Forsworn Camp
- Serpent's Bluff Redoubt
- Bleakwind Bluff
- Talking Stone Camp
- Shrine of Stendarr - (Near sleeping tree camp)
- Bleakwind Bassin
- Whiterun Stormcloak Camp
- Rift Imperial Camp
- Treva's Watch
- Hunter's camp - (Near Marryfair Farm)
- Smuggler's Alcove
- Fellglow Keep
- Sky Haven Temple Entrance
- Sky Haven Temple courtyard
- Hillgrund's Tomb
- Gallows Rock
- Frostmere crypt world
- Cradlecrush Rock
- Mara's Eye Pond
- Embershard Iron Mine
- Cradle Stone Tower
- Wood Cutter's Camp (near Ivarstead)
- Helgen Escape Tunnel *path
- Lost Tongue Overlook
- Glenmoril Coven
- Sunderstone Gorge
- Ilinalta's Deep
- Evergreen Grove
- Roadside Ruins
- Lake Yorgrim
- Arkngthamz
- Redoran's Retreat
- Lovers camp
- Rannveig's Fast
- Statue to Meridia
- Karthwasten
- Burning Caravan & *Path
- Giant's grove
- Volskygge
- Druadach Dwarven Rubble
- Bthardamz
- Avanchnzel *Path
- Soljund's Sinkhole Moonstone Mine
- Twilight Sepulcher *path
- Sahloknir's Dragon Mound *path to Kynesgrove
- Rkund Troll Den
- The Three Sentinels
- Smuggler's Den
- Darklight Tower
- Valthume
- North Shriekwind Bastion
- Orphan Rock
- Hela's Folly
- Alchemist's Shack
- Windstad Manor
Solstheim locations:
- The miners Lament
- Shoreline Massacre
- Haknir's Shoal
- Ramshackle Trading Post
- Dumeri Camp
- Kagrumez