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boringvlln

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boringvlln

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About this mod

It's Birthsign Stones, no take-backsies (unless you've got a certain item)

Permissions and credits
This mod simply locks you in the first Standing Stone ability you choose to accept.

This is something I've been doing for role-playing reasons in my playthroughs for a very long time, and I wanted a gameplay implementation.

The logic is: this is the Birthsign Stone, it is connected to your date of birth. You can not freely change it.

To avoid freely choosing it in the first place as well, combine with Simply Random Standing Stone.

However, I have gone out of my way to support the wonder that is the Aetherial Crown. Its powers remain true.


Technical info about compatibility for mod authors:
Spoiler:  
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The mod does three things.
1. Script. Changes powerShrineScript by changing conditions. The script used to make sure you have this specific Stone's ability, and then decide if you need it added or not. Now it normally checks if you have ANY of the Stones' abilities.
2. Script and plugin. Changes Activator records for the Stones. This is needed to add Aetherial Crown support. Simply adding a property for its perk, so we could check if the player has completed the quest and got the crown or not. If you have the crown equipped, it works as it's supposed to and allows you to switch between the Stones. FYI, to test this, you need an actually completed quest, not just an item cheated with a console command.
3. Plugin. Additionally, changes one message, DoomAlreadyHaveMSG. It used to say: "You already have the blessing of this stone.". Now it says: "You have already received the blessing of your Birthsign Stone.".


This mod does not change the Stones' abilities. Or the message boxes they have. Or their locations, etc.

Therefore it should be compatible with Standing Stones' overhauls. Constellations and Andromeda are compatible, for example.

Any other mods changing the effects of the Stones should be just fine as well.

But the mods restricting the ability to choose Stones (squinting at Requiem here) will most likely conflict.

You can try adjusting the load order to fix this (putting this mod lower). Make sure you adjust BOTH LEFT AND RIGHT panels in MO2.

Mods, replacing powerShrineScript with their own script, like Curse of the Firmament, will also conflict. In that case, the script would need to be redone, combining both mods.

For a comprehensive and unforgiving Standing Stones overhaul with its own restrictions (not compatible), check Guided by Stars. A finale part of turning a self-imposed gameplay challenge into a mod.

My other mods are over yonder.