Adds Oblivion Gates from Oblivion throughout the province of Skyrim. They are designed to fit in with the vanilla game and not be so over-the-top and pull you out of the game.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Author notes
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File credits
Hanaisse - Textures and meshes (http://www.nexusmods.com/skyrim/mods/18957)
MCR - The original Oblivion Gates mod.
Nodenay - The alternate textures
DavidJCobb - Helping me out with the fixed script for the Rift Gate key script. It's now working!
mnikjom and Enperrial - The 1.1.3 update files
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Fixed a bug where the soldiers at the swamp gate would be in a t-pose
Version 1.1.5
Fixed a bug where the skeleton wouldn't attack you
Version 1.1.4
Fixed a bug with both the BDS and MM files that would cause one of the gates to appear completely white
Fixed a gap in the terrain
Version 1.1.3
Hopefully fixed corpses t-posing (mnikjom)
Added some files for mountain-like textures (mnikjom and Enperrial)
ESLified the map markers plugin
Version 1.1.2
Cleaned navmesh with SSEEdit v3.3.4
Version 1.1.1
- (Pale Pass Gate) Fixed the semi-floating tent - (Pale Pass Gate) Fixed the positioning of the bed of hay - (Great Oblivion Gate) A broken gate wasn't pushed all the way into the ground - (Odiara's Notes) "I never should have Seyda Neen" --> I never should have left Seyda Neen" - The texture variations are now properly used instead of everything using only two textures - Edited some of the fast travel locations in the map markers plugin - Finished removing the Blackmoor journal activator - Removed the Dremora from the Great Oblivion Gate due to balancing concerns - Removed the Dremora from the Rift gate due to balancing concerns - Added a new loading screen - Rewrote the "OBG_RemadeSelfLore" loading screen - The messagebox that appears when you grab the key from that journal is not a messagebox anymore - Removed the "Remembrance of the Brave" and replaced it with goodies - Made various tweaks to the gates. Some are very noticeable, some are small.
This mod adds the gates throughout Skyrim, as a reminder of the Crisis. I tried to add "character" to them to make them feel like they've been around for over 200 years.
The gates are purely for show. You cannot enter Oblvion through them. There are mods to do that, but this is not one of them.