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File credits
HHalley - for original PC Head Tracking and Voice Type
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Changelogs
Version 1.01
killmove voiceline is performed on combat chances from MCM setting instead of 100% uptime
killmove voiceline is no more performed when doing killmowe from sneaking position
adjusted a bit logic behind on killmove and afterkillmove voiceline, to not interfered between (still if u using long voiceline on killmove and short killmove then voicelines may be cutted off)
The problem In original mod voiceline is perform on custom function and camera state, so as long as you are using vanilla killmoves and something like Violens there is no problem but if you add some custom killmoves (which not support cinematic camera) or using freamework like Kaputt then your Dovahkiin is no more so talkative when crashing enemies.
The solution Instead of lookup for camera state and custom function, voiceline is now execute properly onAnimationEvent. Q&A
Q: Did you get permission from HHaley to release this? A: Original mod has open perms, so i don't see any problem here. Btw. It's just a fix for script.
Q: Is it safe to use this on existing save? A: Yes.
Q: Do I really need this fix? A: Unless you are using framework for killmoves or custom killmoves then the answer is: NOT PARTICULARLY.
Q: Is this fix works with Oldrim? A: As I'm aware nothing big was changed on scripting lvl since Oldrim so the answer is: YES.