About this mod
A unique combat music replacer that features 54 new combat music tracks, replacing all 8 (yes, 8) vanilla Skyrim tracks, by utilizing vanilla keywords and a script to distribute tracks to unique bosses and actors.
- Requirements
- Permissions and credits
UBM implements combat music in a different way than most music replacers. By utilizing already distributed vanilla keywords across different actors and NPCs, I was able to generate combat tracks for specific groups of enemies, without the need for patching. Although this could have been done with SPID, I wanted to create 1 version that would also work on consoles. Please feel free to create a SPID version if you find it necessary to do so.
UBM also uses 1 script and Quest Alias to distribute combat tracks to many different unique actors and bosses. It’s a complete disservice that the toughest bosses in the game have the same generic boss music playing for each battle. Now combat will no longer be stale.
Combat music was carefully selected for each actor type and ties in (hopefully seamlessly) with the vanilla soundtrack. Genre can probably be classified as Epic Classical Cinematic... or something like that. You get the idea.
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Keyword Breakdown:
By utilizing already distributed vanilla keywords, I gave all tracks conditions in order to play for specific actors without the need for patching.
Many vanilla actor types and races share multiple keywords, so conditions were given to each track with this in mind. (For example, most animals have the 'actor type creature' keyword, but not all creatures have the 'actor type animal' keyword)
Actor Types that have unique tracks:
o Creatures (1 Track)
o Animals (2 Tracks)
o Daedra (1 Track)
o Dragons (4 Tracks)
o Legendary Dragons (3 Tracks)
o Dwarven (1 Track)
o Ghosts (1 Track)
o Wisps & Wispmothers (1 Track)
o NPCs (3 Tracks)
o Spriggans (1 Track)
o Undead (2 Tracks)
o Falmer (1 Track)
o Vampires (1 Track)
o Civil War (3 Tracks)
o Giants, Trolls, & Werebears (1 Track)
Bosses & Unique Actors Breakdown:
Utilizing 1 script and Quest Alias (which runs once), each of the following unique actors will have their own music tracks during combat. However, I grouped some of these together to share the same unique track, i.e. NPC Bosses & Undead Bosses.
o Karstaag
o Lord Harkon
o Miraak
o Arch-Curate Vyrthur
o Dragon Priest Ahzidal
o Alduin
o Champion of Boethiah
o Dragon Priests (6 share the same track)
o Dragon Priest Dukaan
o Durnehviir
o Ebony Warrior
o The Forgemaster
o Gauldur Brothers
o Haknir Death-Brand
o Dragon Priest Krosis
o Mercer Frey
o Potema
o Tsun
o Twin Dragons
o Dragon Priest Vahlok the Jailor
o Civil War Finale (Ulfric & Galmar or Rikke & Tullius)
o Fjola
o Lu’ah Al-Skaven
o Linwe
o Orchendor
o Red Eagle
o Kodlak’s Wolf Spirit
o Ancano
o Falmer Valley Falmer Boss
o Ursine Guardian Bear
o Ancient Dragonborn
o General Falx Carius
o Udefrykte
o Thorek
o Krev the Skinner
o Yngol’s Shade
o The Butcher
o Ghunzul
o Halldir
o Rigel Strong-Arm
o Vighar
o Captain Hargar
o Northwatch Interrogator
o Sebastian Lort
o First Mate
o Olaf One-Eye
o Movarth
o Sild the Warlock
o Skeletal Dragon
o Curalmil
o Kvenel the Tongue
o Drascua
o Petra
o Kornalus
o Minorne
o Silvia
o Venarus Vulpin
o Hajvarr Iron-Hand
o Vals Veran
o Warlord Gathrik
And of course - Nazeem! Go punch him in the face and see what happens.
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Patch included for Combat Music Fix - Papyrus. This adds my music types to its Form List as a failsafe for the rare times where combat music keeps looping, even after combat ends. Highly recommended.
Listen to the playlists here:
Envato Elements Collection
Epidemic Sound Collection
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Compatibility:
*Compatible with pretty much all mods except for those that touch combat music. However, if you were to place UBM underneath a complete music replacer, it would successfully overwrite that mod's combat music.
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*New Game Required. Do not remove mid save or you may experience issues.
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