About this mod
My selection of patches for Seasonal Landscapes - Unfrozen and my own additions in Seasonal Landscape Additions. These are a bit more thoroughly done than the ones at the other inofficial patch hub.
- Requirements
- Permissions and credits
- Changelogs
Patches are provided for the following mods:
Seasonal Landscapes - Unfrozen:
- aMidianBorn Content Addon
- COTN Addon - Anga's Mill
- COTN Addon - Anga's Mill + Ryn's Lumber Mills
- Immersive College of Winterhold (for full functionality, you need to toggle Sanctuary and Lustratorium LOD in the ICOW MCM)
- Immersive Dawnguard Dayspring Pass
- Immersive Fort Dawnguard
- iNeed - Extended
- JK's Castle Volkihar
- JK's Dark Brotherhood Sanctuaries
- JK's High Hrothgar
- Landscape and Water Fixes
- Lock Related Loot
- Nature of the Wild Lands (requires version 3.10 or later. Also see the notes below)
- Oblivion Gates Remade
- Proper Angi's Shack
- Ryn's Azura's Shrine
- Ryn's Bleak Falls Barrow
- Ryn's Bleak Falls Tower
- Ryn's Dragon Mounds
- Ryn's Farms
- Ryn's Farms + Unique Windhelm Farms
- Ryn's Lumber Mills
- Ryn's Saarthal
- Ryn's Secunda's Kiss
- Ryn's Snazzy Last Vigil
- Ryn's Standing Stones
- Ryn's White River Watch
- Simple Snow Improvements. Combined patch for the Skyrim, Giant Obelisks, Snow Forts, and Solstheim Ruins modules, but only the Skyrim module is required.
- Simplicity of Seasons
- Sounds of Skyrim
- Stendarr Rising - Hall of the Vigilant Rebuilt
- Thickets and Dead Shrub Swapper with Options
- Thirsk Expanded Bloodmoon Style (requires version 10.0 or later)
- Unique Border Gates
- Unique Windhelm Farms
- Windhelm Icicles (optional plugin at Icy Mesh Remaster)
- COTN Dawnstar + JK's Skyrim + Arthmoor's Dawnstar (for the combined patch. Do not combine with any of the COTN Dawnstar patches at the official mod page, nor the patch below)
- JK's Skyrim + Dawnstar (only for the combined patch)
- JK's Skyrim + Bring Out Your Dead (only for the combined patch)
Seasonal Landscape Additions (patches only needed if selecting the "Ice-like glaciers" option for Unfrozen):
- College of Winterhold Quest Expansion
- Helgen Reborn
- Immersive Fort Dawnguard
- JK's Skyrim
- Ryn's Saarthal
- Ryn's Standing Stones
- Cities of the North - Winterhold + JK's Skyrim (only for the combined patch)
Notes about the Nature of the Wild Lands patch
- Comes with TexGen rules and hybrid tree lods, so make sure to rerun both TexGen and DynDOLOD after installing the patch.
- I have incorporated the seasonal changes to the Forgotten Vale winter aspens included in Seasonal Landscape Additions (requires Base Object Swapper), so there is no need to select that option if you are using that mod.
- If you are using a mod that disables some of NotWL's plants, you need to comment out the form swaps for them in the seasonal config files.
My other patches for Seasonal Landscapes - Unfrozen
Patches for Open Capital Windhelm are provided at my patch hub for that mod, available here: Open Capital Windhelm patches (I recommend checking that mod out).
Patches for Vigilant are provided at there own page, available here: Seasons for Vigilant.
Patches for Legacy of the Dragonborn are provided here: Seasons for Legacy of the Dragonborn.
What about load order?
I have provided modgroup files which should assist with the load ordering. For most mods, the load order is not important, but note the following:
- Load Seasonal Landscapes - Unfrozen.esp after Landscape Fixes for Grass Mods.esp and patches for that mod, and after Helarchen Creek.esp.
- Seasonal Landscapes - Unfrozen - LaWF patch.esp should load before all other patches available here, and also before Seasonal Landscapes - Unfrozen - No grass under the ice.esp and Helgen Reborn.esp.
- Seasonal Landscapes - Unfrozen - CRF Patch.esp must load after Seasonal Landscapes - Unfrozen - COTN Winterhold + JK Patch.esp and also after Seasonal Landscapes - Unfrozen - COTN Winterhold Patch.esp if there is a conflict (I have not checked).
- Load Seasonal Landscapes - Unfrozen - Dawnstar + JK patch.esp after Seasonal Landscapes - Unfrozen - BOYD + JK patch.esp and after BeyondSkyrimMerchant.esp. Same for Seasonal Landscapes - Unfrozen - COTN Dawnstar_Arthmoor_JK Patch.esp, which also needs to load after COTN_JK's Skyrim_Dawnstar_BSMerchant patch.esp.
- Load Seasonal Landscapes - Unfrozen - Unique Windhelm Farms patch.esp after Seasonal Landscapes - Unfrozen - Open Capital Windhelm patch.esp and after Ryn's Farms - Unique Windhelm Farms patch.esp.
- Load Seasonal Landscapes - Unfrozen - Ryn's Dragon Mounds patch.esp after all of Seasonal Landscapes - Unfrozen - Unique Border Gates patch.esp, Seasonal Landscapes Unfrozen - Oblivion Gates Remade Patch.esp, and Seasonal Landscapes - Unfrozen - Pale Pass Patch.esp.
- Kynesgrove.esp does not need any patch with Unfrozen, as long as it loads after Seasonal Landscapes - Unfrozen.esp.
- Seasonal Landscapes - Unfrozen.esp should load after Seasonal Landscapes - Solstheim.esp.
- Seasonal Landscape Unfrozen - JK's High Hrothgar Patch.esp needs to load before Seasonal Landscapes - Unfrozen - Throat of the World Snow Cap.esp.
- RealisticWaterTwo.esp does not need any patch as long as it loads last.
- JK's Skyrim.esp is a bit problematic, since there are conflicts in Riverwood that are not resolved by the dedicated patch. To resolve this, it should load after Seasonal Landscapes - Unfrozen.esp, but that may conflict with some of the other rules. I have asked Mefariah to fix this, meanwhile you can clean out the edits to RiverwoodBridge (5, -10), Riverwood04 (5, -12), and Riverwood05 (6, -12) from Seasonal Landscapes - Unfrozen.esp with SSEEdit.
Patches for some of these mods are included at Seasonal Landscapes - Unfrozen Assorted Patches, so what's the difference?
The only thing those patches do are to swap the snow-covered statics with non-snowy variants, but that is often not enough. On top of that, it also adds those form swaps to spring, which is inconsistent with the main Unfrozen mod. It also uses Editor IDs instead of Form IDs for the swaps, which is not safe (other mods may overwrite them). The patch for Landscape and Water Fixes that comes with that mod is also outdated.
On top of acknowledging these issues, all mods included at this page resolve landscape conflicts and/or other cell or object conflicts. I have not included patches for mods that only need form swaps. For such mods I recommend using this utility: Seasonal Landscapes - Unfrozen - xEdit Object patcher. For some mods, you may still need to do some manual work, but it should be minimal.
My other Seasons mods:
If you haven't already, make sure to check out Seasonal Landscape Additions, which adds some sensible additions to Mefariah's mod. I have also made these:
- Seasons for Vigilant
- Seasons for Legacy of the Dragonborn
- Blue Palace Terrace Patch Collection (Seasonal Landscapes patch)
Acknowledgements:
I would like to thank Mefariah for Seasonal Landscapes - Unfrozen and powerofthree for the entire Seasons framework. Without their work, this kind of mods would never have been possible.
Also thanks to fxxkthisworld for providing some well-needed textures for the Nature of the Wild Lands patch.