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cppcooper

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cppcooper

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About this mod

If you find enchantments become overpowered, balance the game with this. MCM configurable penalties for worn enchantments. Magicka is reserved for enchantments on rings, amulets, armor, and clothes which will reduce the player's total magicka. Calculated according to the player's enchanting skill level and strength of the enchantments.

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Currently all enchantments are calculated the same

Magicka = (1 - min(1, enchanting_level * PercentReductionPerEnchantingLevel)) * MagickaPerMagnitude * sum(effect magnitudes) / num_effects

I made this for use with Jewelry Limiter and Simply Balanced since you can become really overpowered at very low levels after finding a just few enchanted rings and amulets and leveling up the related schools of magic a bit.

With the exceptions of these multipliers:
- Unique Enchantments: 0.0 (i.e. cannot be disenchanted at table; e.g. immersive bags/backpacks/etc.)
- Fortify Magicka: 0.0
- Magicka Regeneration: 0.27

This might be something I make configurable if enough people use the mod and want this. Either by school of magic, or individual enchantments in addition to it.

Current configurable MCM Options:
- Magicka Per Magnitude
- Percent Reduction per Enchanting Level

Compatibility:
This is a CommonLibSSE-NG plugin (with some papyrus scripts, and an esl) so it should be compatible for everyone. If you have any compatibility problems, please report them so I know about them and can see about resolving them. Same goes for bugs, pretty sure I've squashed them all but report any you find.

Source (psc on nexus only)


If you liked the mod, consider supporting development or leaving an endorse. If you've got a moment you could check out some of my other mods: