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Garaleos

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garaleos

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This mod provides extra dialogue to all NPCs that are at least friends with the player (relationshiprank >=1), and are not Child, Beggar or Elder. Adds a bit of RP content in dialogues. Light ESP. Certain types of NPCs will say different things depending on several factors and conditions.

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This mod provides extra dialogue to all NPCs that are at least friends with the player (relationshiprank >=1), and are not Child, Beggar or Elder. Adds a bit of RP content in dialogues. Light ESP.
Certain types of NPCs will say different things depending on several factors and conditions.
The way to access the custom dialog is by saying "Hey...".
I will keep the description short since I dont know what will be the final scope of the mod.
The intent is to provide extra RP mechanics/content. It has no other use than RP.

A few details on how it works:
- The mod works as a constant running quest that adds a dialogue entry to npcs when you talk to them, if they match the first criteria : relationshiprank >=1 (friends with player), and are not Child, Beggar or Elder.
- Most of the responses have in game hours cooldown, globally. This prevents the same NPC from saying the same stuff over and over, and from having another NPC that matches the same criteria say the same thing within a short period. There is one fallback answer (could add more in the future) which can also be said at random, but will be said if no other answer is available.
- Conditions are based on race, type of npc, type of combat class, and other factors like relationship with character (even if the minimum req is friends), weather conditions and current location.
- Expansion on this mod will be in terms of adding more classifications based on more NPC types, and things like perk detection or things like magika amount in relation to the target's level, to determine expertise in specific things. These conditions are meant to decide what type of character you are talking to. Also will expand in terms of amount of possible answers, and more condition detections based on factors related to environment and awareness of game events. But in addition, more answers will be added to all existant conditions, for variety.
- The answers designed not to be specific to things like how they feel about the civil war in terms of which sides to pick in a political affair and things of that nature, in order to prevent creating a persona that unintendedly conflicts with the NPC at hand, or the way you think they are like in your RP scenario ( although this is impossible to do 100%).

The main goal here is to detect what type of person (friend, so they will be on your side) you are talking to, to select posible answers to what they are currently thinking, to add more RP flavor to the game for those down times or when just chilling.

Tested on AE 1.6353

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