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LeucisticDinosaur

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LeucisticDinosaur

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About this mod

Undead resurrect after death unless killed with fire, Restoration magic, or materials like silver. ESPFE and configurable. SPID required.

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This mod makes undead enemies come back to life unless they're killed in one of several (configurable) ways.

Options for ways to kill undead permanently include:
  • Fire spells and enchantments
  • Turn Undead spells and enchantments
  • Disintegration and decapitation
  • Silver weapons
  • Dawnguard weapons
  • Daedric weapons (off by default)
  • Dragonbone weapons (off by default)
  • Ebony weapons (off by default)
  • Bound weapons (off by default)
  • Modded sun spells tagged with the MAG_MagicSunDamage keyword (off by default)
  • Any restoration effects that aren't poison-based, including sun spells from mods (off by default)
  • Feeding on the body as a werewolf or with the Ring of Namira (off by default)
  • Placing garlic on the body (off by default)
  • (Do let me know if you have trouble getting any of these to work; I don't do everything on this list frequently in my own playthroughs so they're not all thoroughly tested.)
Otherwise, undead will come back to life a little while after they're killed.  If you're too close to the body or looking directly at it, they'll wait until you move or look away to resurrect.

SPID is required (to add the resurrection ability to undead).  Scrambled Bugs is not required outright, but installing this mod and turning on Perk Entry Points: Apply Multiple Spells is highly recommended to prevent conflicts between this mod's silver/Dawnguard/etc weapon options and other mods that use an Apply Combat Hit Spell entry point.  There's also a compatibility mode option in the MCM which changes to an implementation which is slightly less efficient, but may work better if you don't use Scrambled Bugs.

For the restoration spells option, Papyrus Extender or its VR version is recommended; the option works without them, but scrolls & player-made enchantments won't work without Papyrus Extender and the overall script efficiency is better with it.

You may also want either the optional skeletons add-on in the FOMOD or another mod to allow skeletons to be reanimated, like Skeleton Reanimate or Reanimate Skeletons.  Otherwise they won't come back to life with this mod.

If you're on Xbox, check out tommas666's ported version here!


Compatibility

I think this mod should be generally pretty compatible.  As mentioned above either Scrambled Bugs or the compatibility mode option is recommended for this mod to work properly with perk and spell mods that use similar means to apply an effect when using weapons.

If other mods add new undead NPCs or creatures, they'll also have the resurrection ability.  As of version 2.1.1 this should only apply to undead that are non-summoned and hostile to the player.  If you experience issues with a specific NPC and want to prevent them from resurrecting with this mod, you can exclude them in the SPID file, along the lines of:

Spell = 0x803~Undying.esp|ActorTypeUndead,-Serana

(Serana isn't normally an issue as she's essential and also friendly to the player, but just as an example.)


Alternatives

Some other mods that do similar things: