This blender addon is meaningless by itself, you need Pauans amazing Rigid Body Bones addon to create the phyics set-ups in blender. This addon merely adds functionality to export it properly to skyrim SMP .xml.
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Changelogs
Version v1.2.5
Bugfix for armatures where the armature object and armature itself had different names.
Version v1.2.0
Bugfix with duplicated static bones when exporting multiple times in the same blender session.
Version v1.1.5
Bugfix for constraints between unparented bone chains.
Version v1.1.0
Injected Inertia, Gravity Factor, Margin multiplier and rolling friction as option in rigid body bones menu. These will now be exported to xml if set, however these don't do anything on the blender side. Added support for collide-with-tags
Version v1.0.0
Initial release
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Blender addon to export physics setups from Rigid Body Bones by Pauan which can be used to create and test physics setups in blender.
Build and test your SMP physics setup in blender using that addon. When you are done and satisfied export it all to SMP .xmls through file->export->Skinned Mesh Physics (SMP) .xml
Collision meshes (per-vertex-shape and per-triangle-shape) meshes can be defined by making those meshes rigid bodies set to "passive" and options can be set in the rigid body physics side panel under "SMPRigidBodies"
The latest version will be on github, posting here for visibility.