Assigns appropriate icons to racial abilities and powers. Compatible with Aetherius, Imperious, Morningstar, Mannaz, Survival Mode, Survival Mode Improved - SKSE, Race and Gender Skill Diversification, The Ancient Falmer, The Timelost Dwemer, Evolution and Phylogeny. ESP-FE.
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
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File credits
Nord, Orsimer and Regduard icons were taken from https://en.uesp.net/wiki/Category:Online-Icons-Races Imperial symbol is the logo of The Elder Scrolls V: Skyrim Triquetra by cimer.rajzolas Dwemer and Falmer symbols by Redshiftja Every other one was drawn by me
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Changelogs
Version 1.4.2
Fixed a missing option in the FOMOD, no change to the files
Version 1.4.1
Updated FOMOD descriptions, no change to the files
Version 1.4
Added patches for Evolution and Phylogeny
Version 1.3
Added patches for The Ancient Falmer - A Snow Elf Race SE and The Timelost Dwemer - A Deep Elf Race SE
Version 1.2
Added a patch for Race and Gender Skill Diversification
Short explanation of the meaning/source of the icons: Altmer - a Thalmor symbol Argonian - a Hist tree Bosmer - a symbol of the Green Pact Breton - a triquetra, as mentioned in this book and on some tattoos in ESO Dunmer - a symbol of Azura Imperial - a symbol of the Empire Khajiit - Masser and Secunda, the two moons, as they are closely related to their morphology Nord - a dragon, same symbol they use in ESO Orsimer - anvil and a hammer, same symbol they use in ESO Redguard - a shield and 3 scimitars, same symbol they use in ESO
I'm not exactly satisfied with Nord and Orsimer symbols, but don't have any better ideas. If you have any suggestions, I will gladly hear them out.
Slight issue for Vanilla and Vanilla + USSEP users ONLY The plugin modifies some of races, but doesn't change how they function. The abilites are literally copy-pasted, because I had to give them unique FormIDs. Until I figure out how to assign an icon based on the source of an effect, it has to stay this way. But it's a cosmetic change only, so load my mod before anything that touches the races and it should be fine, the worst that could happen is an icon will be missing.