Open perms. Modify them however you like. Do not include in mod-packs without discussing with me first (wabbajack and collections are okay). No console ports.
File credits
-Thank you theocddragon for creating the snowy version which looks even better than the original green version!! -Huge thanks to Bad Dog for creating the blender plugin!!! https://github.com/BadDogSkyrim
Donation Points system
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Changelogs
Version 1.2
Desaturated and adjusted hue
Darker stems
Mip map improvements
Version 1.1
Snowy variants
Changed the alpha clip threshold to 100 for pineshrub01 to make it look a bit fuller
Updated the tangent space for pineshrub02 but didn't notice any changes
This replacer uses the existing trunks of the vanilla model in order to avoid clipping and preserve Bethesda’s vision, only enhanced and 3D. The geometry of the new models is about 5-10x more complicated than the vanilla ones, however, there is far less transparency/overdraw than the vanilla models which should offset some of the performance cost. This single mod won't affect performance however (0 FPS loss on 3 different computers of varying quality). FPS loss could not be measured until vertex counts were well over several hundred thousand, which is many many times greater than this mod.
For reference: Mod vs Vanilla Pineshrub01: 3960 vs 596 triangles Pineshrub02: 5937 vs 1419 triangles Pineshrub03: 2303 vs 606 triangles