About this mod
Alduin awaits the Dragonborn in Sovngarde, preparing for the final battle. But first the Dragonborn has to get through Alduin's last line of defense: Skuldafn. (Works with Shattered as well as with Normal Skyrim.)
- Requirements
- Permissions and credits
- Changelogs
Alduin awaits the Dragonborn in Sovngarde, preparing for the final battle. But first the Dragonborn has to get through Alduin's last line of defense: Skuldafn. (Works with Shattered as well as with Normal Skyrim.)
Sovngarde is Alduin's jealously guarded source of souls and the only place where he can be defeated by the Dragonborn. Skuldafn guards the portal to Sovngarde, but is not exactly well-defended in vanilla Skyrim. This mod changes that. Additional enemies are placed in the exterior parts of Skuldafn. Choke points are now defended to slow you down while Draugr archers and mages attack you from above. (ESPFE flagged)
I made this mod a couple of years ago; it's been sitting on my hard drive since then. I dusted it off to use with Scrabbulor's mod Shattered, and decided to share it with you. It should work with the normal Skyrim main quest, too.
TECHNICAL DETAILS:
There are three different versions of the mod: BASIC, NORMAL and HARDCORE.
The BASIC version adds 3 unnamed dragon priests and two Draugr to the entrance to Skuldafn Temple, and five unnamed dragon priests and two Draugr archers to the area immediately around the portal to Sovngarde for twelve new spawns in total.
The NORMAL version adds around 20 - 30 additional Draugr spawns, in addition to the new spawns in the BASIC version, for a total of around 30 new spawns. There's a mix of magic users, melee and archers.
The HARDCORE version adds around 30 more Draugr spawns, in addition to the new spawns in the NORMAL and BASIC versions. Total number of new spawns is around 50 - 60. These are mostly archers and magic users, with a few melee spawns. You might want to bring some friends with you.
All the added enemies are drawn from vanilla leveled lists. They will be affected by whatever enemy and combat mods you have installed, texture overhauls, and so on that affect vanilla Draugr and Dragon Priests.
The original Skuldafn enemies have not been altered by this mod, they're still placed and leveled as they are in vanilla Skyrim.
There no scripts or other assets.
All versions are marked as ESPFEs.
"I'M DYING TOO OFTEN! CAN I SWITCH VERSIONS MID-GAME?"
All three versions have the same ESP name. The mod contains no scripts, just spawns and patrol idle markers. Just in case, DON'T switch versions while you're in Skuldafn. Switch to another version and revert to a save made before you went to Skuldafn.
INSTALLATION:
Use your mod manager of choice. It can go anywhere in your load order. Can be installed mid-game, but it doesn't make much sense to install it if you've already been to Skuldafn.
UNINSTALLATION:
As with any mod, uninstalling mid-game is not recommended. I won't support problems you have if you do remove the mod mid-game. You've been warned.
KNOWN CONFLICTS:
None I'm aware of. It just adds enemies to Skuldafn, the only thing that might be a problem is a mod that massively overhauls Skuldafn. Even then, the added enemies will probably just spawn in weird places. Let me know.
FUTURE PLANS:
PERMISSIONS:
So long as it's not behind a paywall of any kind, if someone wants to port this to another site, to LE or to the consoles, feel free, just please credit me for the original mod, link back to this page and let me know so I can post a link to your port. I don't have the ability to test on the consoles, nor do I have VR, so I may not be able to help with any problems on those platforms.
It's fine if this is used in a modpack, so long as the modpack is not behind a paywall, but I may not be able to support any problems you have because I won't know if any changes have been made to the mod. Sorry.
CREDITS:
Bethesda for Skyrim and the Creation Kit
Scrabbulor for Shattered (which is what got me to dust this off again)