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Styyx

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Styyxus

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About this mod

Changes the novice destruction spells (Flames, Frostbite and Sparks) to bolt spells (Embershard, Frostshard and Thundershard) to have an easier early game with certain combat setups.

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Description:

Are you using combat difficulty mods that restrict your movement?

If so, did you ever get annoyed that enemy mages have the advantage of being unrestricted and constantly running away from you while hitting you with a constant stream of their concentration spells?

If so again, this is the 'fix' for such a situation.

Novice concentration spells are simply changed to weak versions of bolt spells that allow you to dodge them.

Changes:

The spells are changed to have different effects so it should play nice with most magic overhaul mods, simply load my mod after Odin, Mysticism or whatever.
This mod does not change the staff version of the spells for compatibility's sake

Changed the spell tome placement for Flames and Frostbite in Mzulft into staves with the same spell just to be sure you can complete 'Revealing the Unseen' without any issues.

Compatibility:

  • Load it before any lighting mod (i placed something in Mzulft, so due to the nature of such things, it will conflict with anything changing lighting or music or the likes there) simply placing it before music, lighting, sound mods will be enough.
  • Load it after spell overhauls like Odin, Mysticism and the likes. 
  • works with Spelltome replacers cause i changed the spell records themselves instead of making a replacer spell.
  • works with enemy mods that give NPCs more/new/different spells
  • Does not edit leveled lists, so it works with loot mods
  • Due to how the mod is made, everything that gets the concentration spells by default, now has the weaker bolt spells instead
  • ESL flagged

Credits:

aljoxo for updating the adamant patch