Recommended (less likely to encounter the hostile NPC bug)
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Changelogs
Version 0.4
Prevent bandits from sheathing weapons when being chased acrossed zones. Only paycrimegold when crossing into or from habitation locations
Version 0.3
Paying crime gold in a faction will trigger guards from a different faction from going non-hostile, so we only trigger the paying when you have no bounty anywhere else.
Version 0.2.1
No user-facing changes
Version 0.2
Fix game setting player to not sneaking after cell transition if sneaking
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Description
Sometimes guards and citizens remain hostile to the player even if the player has 0 bounty. I think they will eventually calm down.
This mod attempts to remove hostility when you have 0 bounty for the relevant crime factions.
This mod works only for vanilla holds and Ravenrock.
Fix is applied on location change. So if you encounter this, you can run away across a load door and travel back.
Doesn't apply to factions without a bounty system, such as Telvanni or Thieves Guild.
Allows you to go to jail.
To enable this for mod-added crime factions, add the new crime fractions to the form list in the esp.
This bug is very hard to reproduce. Please let me know if it works for all occurrences involving the vanilla holds.
ESL
Installation/Uninstallation/Update
Whenever. Doesn't matter.
(This mod doesn't make your Skyrim 4K ultra HD nor does it enable ray-tracing)