A light overhaul to Movarth's Lair, making it look like a more established base for the master vampire's clan. A small new section is added to give Movarth a proper throne room and the original dungeon is given a makeover. Also adds some more enemies and increases the minimum difficulty of the lair.
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Changelogs
Version 1.2
Fixed a couple of ceiling seams
Added lux patch
Version 1.1
Accidentally uploaded an uncleaned version for 1.0. 1.1 corrects this
Also moved the non-esl version to "old versions." There's no real reason for this not to be eslified
Movarth's Lair Overhaul is a simple, all vanilla overhaul to the Movarth's Lair dungeon. The original dungeon shows a vampire clan squatting in an abandoned mine and living in squalor. This redesign keeps most of the original design but demonstrates that the vampires have worked on improving their base of operations and accumulated some wealth and luxury. The lair starts exactly the same as before, descending a mine shaft filled with spiders, but as you go deeper you'll find more and more signs that the vampires have been reworking the mine in to a proper underground castle. The prior throne room is now a hub room used for training and a new area made of proper worked stone serves as Movarth's inner sanctum.
The overhaul also adds more loot and enemies to make the master vampire's lair a little more exciting. The dungeon's minimum level has also been increased from 6 to 12 and there are now a couple unleveled enemies. The intention is that the player should be at least level 20, although the dungeon can be managed at lower levels. If you can defeat the vampire mistwalker acting as a door guard, you're at the right power level.
Compatibility: ELFX - A simple patch is available on this page. Load this mod and the patch after ELFX
Credit to u/TeaMistress on the r/SkyrimMods subreddit for suggesting this idea
Regarding the Bethesda.net porting rules change:
I give permission for console users to port this mod, and any other mod I release, to Bethesda.net, under these conditions:
full credit is given, including credit(s) to other authors for any assets used in the mod
the porter will not attempt to profit monetarily by asking for donations or Patreon patrons
a link back to the original mod page is in the description
the porter will independently maintain the mod with respect to updates and bug fixes for any issues with the port
the porter posts clear contact information in the Bethesda.net mod description so Xbox users can report issues and get support
the port will be removed at the request of the original mod author(s)