About this mod
Add tonal weaponry to the pool of weapons Trainwiz's Dwemer Spectres can use, among other small tweaks.
- Requirements
- Permissions and credits
- Changelogs
The Weapons
The tonal weapons included are a one-handed sword, a two-handed greatsword, and a two-handed halberd (battleaxe with the Halberd keyword from Injected Animated Armory). Each of these weapons come in fire, frost, and shock varieties. Mechanically, they're the same as normal dwarven weapons (weight, damage, speed, etc) but they come pre-enchanted with a low-tier elemental damage enchantment that has infinite charge. They can be tempered using a dwarven gyro after completing Unfathomable Depths and getting the Ancient Knowledge perk.
Specifics and Compatibilty
This mod only edits records from Dwemer Spectres and so should be compatible with most mods that are compatible with that.
Spectre Guards have had their inventory leveled lists and outfit rearranged so that they have a 50/50 chance of being one-handed or two-handed, and will only spawn with a shield if they have a one-handed weapon. They will also no longer spawn with dwarven daggers because I think that looks kind of silly.
Spectre Tinkers have been edited to have a 50/50 chance of spawning with dwarven dagger or a tonal sword.
Boss Spectres that had normal dwarven melee weapons in their inventory will now spawn with a random one drawn from this mod's lists (including the tonal weapons).
If you have more dwarven weapons from other mods you'd like to see spectres spawn with you just need to add them to the EMG_OneHanders or EMG_TwoHanders leveled lists and they'll show up. Patches for Katanas of Skyrim and Heavy Armory are provided as examples.
As far as I'm aware, Dwemer Spectres - CC Armor Integration is the only mod that conflicts with this one, and a patch has been provided.
Credits
Full credit to rob18 for making the original Dwemer Tonal Weaponry mod and making the assets open permissions so I could make this mod!