About this mod
Patches for KYE2 and a large selection of monster and content mods. Also includes CC compatibility.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Base spell resistances were changed to fit KYE2's various monster profiles, but much of the flavor of each individual monster was kept. These patches have .esps and SPID files, except where otherwise noted.
Recommended Settings:
- Physical Effect Intensity - 3 or 4
- Magical Effect Intensity - 3 or 4
- Boost Silver Damage Against Undead - ON
This compilation contains patches for:
- Creation Club Content
- Content Addons:
Beyond Reach
Beyond Skyrim
The Brotherhood of Old
Clockwork (no .esp)
The Deeper Well
Depths of the Reach (no SPID file)
Extended Cut: Saints & Seducers
The Forgotten City (no .esp)
The Final Cataclysm
Glamoril
The Grand Paladin (no SPID file)
The Gray Cowl of Nocturnal (no SPID file)
Legacy of the Dragonborn
Midwood Isle
There Is No Umbra
Tools of Kagrenac
Vigilant
Wheel of Time (no .esp)
Wyrmstooth
- 4thUnknown's Monsters
Cernunnos (no .esp)
Daedra (no .esp)
Flesh Colossus (no .esp)
Goblins & Durzogs (no .esp)
Imps (no .esp)
Kwama Creatures (no .esp)
Ogres (no .esp)
Minotaurs (no .esp)
Morrowind Creatures (no .esp)
Shalks (no .esp)
Welwas (no .esp)
Wraiths (no .esp)
- Mihail's Monsters:
Ash Guardian Expansion
Bone Colossus & Gravelord
Daedroth Titan
Damaged Skeletons
Deadlands Xivilais
Doomsday of Blades
Draugr Patrols & Cavalry
Dwarven Automaton Pack
Emperor Penguins
Fire Wyrm & Magic Anomaly Overhaul
Fogling
Frost Giant Overhaul
Ghosts & Souls
Grey Children
Guardian Spectres
High Clannfear (no .esp)
Indriks
Kagoutis & Guars (no .esp)
Mammoth Expansion
Mimics & Oozes
Minotaurs (no .esp)
Nordic Sentinel
Ogres and Ettins
Ogrim (no .esp)
Old Gods of the Hunt
Pitroamers (no .esp)
Shambles
Storm Golem
Undead Snow Elves
Vampire Beasts
Vampire Falmer Overhaul
Vampire Lords and Beasts
Vigilants
Watchers
Water Hags
Weeping Stalkers
Will-o-the-Wisps & Sprites
Wraith of Crows
- opusGlass's Monsters:
Bogmort
Cannibal Draugr
Daedric Beasts (no .esp)
Diverse Werewolves (no .esp)
Grahl (no .esp)
Diverse Dragons (no patch needed!)
Emperor - Giant Crab Overhaul (no patch needed!)
- Misc Monster Additions:
Alit, Shroombeetle, and Vvardvark - by Birbwalker (no .esp)
Draugr Upgrades and Improvements
Dwemer Spectres - by Trainwiz (no .esp)
Flame Atronach - Variants (no .esp)
King-Priest (no SPID)
Kthonia Minions
Magic of Vile Darkness
Monster Mash
The Restless Dead (no SPID)
Rhox Standalone - by Destero & anopelao96 (no .esp)
- Magic-specific Mods:
Kittytail
Ancient Blood Magic
Sonic Magic (no .esp)
Abyssal Tides Magic, Astral Magic 2, Constellation, Shinobi Tools, Singularity, Storm Calling 2, Storm Lightning, and The Witcher Signs do not need a patch.
Darenii
Abyss (no .esp)
Arcane (no .esp)
Arclight
Bloodmoon (no .esp)
Desecration (no .esp)
Flames of Coldharbour
Natura - Spriggans
Stellaris (no .esp)
Vulcano
Inquisition, Lunaris, Natura, Necrom, and Nimbus do not need a patch.
- Other mods that largely don't need patches:
Ascension of the Afflicted
Coven
EasierRider's Dungeon Pack
Faction Warfare
Forgotten Dungeons
Hammet's Dungeon Pack 1 + 2
Heart of the Reach
Heritage Enemies
Legends of Aetherium
Morthal Barrow
New Vominheim + Realms of Merentif
Organic Factions
Taarengrav Barrow
Wheels of Lull
AND anything that solely covers dragons or humanoid (player-compatible) races
Sorted later, considering it takes me longer to organize this than it does to actually make patches:
NEW WITH 2.2:
Added The Unbidden, Mihail's Flesh Atronachs, Project AHO, Darkend, Two Frank Family artifacts, Flesh Atronachs, Immersive World Encounters, Moonpath to Elsweyr, Teldryn Serious, Undeath, and Wintersun.
NEW WITH 2.3:
Added Draugr MCO, OBIS, and Organic Factions Extension.
NEW WITH 2.5:
Added Attack Dogs, Glamoril (Dungeon version), and Huntsman - A Hunting Expansion.
Usage notes:
- Yes, .esps are esl flagged.
- I don't do small animals that are intended to die in a single hit.
- Replacers are almost always compatible, assuming they maintain the raceid.
- KYE2's inspect features will work for patches with an .esp, but won't show all monster-specific weaknesses/resistances. SPID-only patches will work perfectly.
Credits:
- tjhm4, for their awesome creature resistance overhaul for which these patches are made (Know Your Enemy 2).
- Fate, from the Waking Dreams discord, for his valuable help providing context to Vigilant monsters.