About this mod
Based on Alice Madness Returns Butterfly Dodges. Transform into Butterflies to escape enemy attacks or just have a fancier way of moving.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Made this primarily for my own main character. Since Alice Madness Returns is one of my favorite games ever, and the opportunity presented itself, I decided to mess with things to see if I could give this butterfly dodge feature to my very Wonderland themed char.
I don' know much about animation mods for now, just started by editing some dodge mods, and adding little gimmicks and visual effects. Eventually it grew into its own thing and I think it became nice enough to share. Don't know if anybody else would want this, but here it is.
Features
- Dodging: Simple as. Use the Dodge framework of your preference and use this on top.
- 8-Directional: DMCO only.
- Non-Destructive: Don't worry, you wont change every dodge, this can be toggled on and off in game and it's only if someone has the active ability.
- Configurability: the MCM can configure a few things. IE DMCO has 2 types of dodges, first one is usually dodges and double tapping produces rolling. I made a mode where you can keep step dodges and only do butterflies if you double tap. TK Dodge RE also has differences between steps and roll dodges.
- Colors: I made the butterflies in 7 colors, black, blue, green, orange, purple, red and white. They can be dynamically changed on the MCM. There is also a random mode that randomizes the color on each jump.
REQUIREMENTS: Everything SE dodge frameworks do, IE Nemesis, DAR/OAR, payload interpreter, address library, etc... If DMCO or TK Dodge RE work, this should too. Also SKSE.
Use Either:
*Note: I tried my best to implement compatibility with this one, but sometimes the butterflies don't show up. I don't know if this is an issue on my end, or the mod's. Either way, compatibility is there but it doesn't work very well.
How To Use:
- Step1: There is a book. You can use AddItemMenu or get it from the Tea table at Sheogorath's quest. It's s spellbook that teaches Lepidoptera Phasing
- Step2: The spell is for a toggle. It can activate or deactivate butterflies power, when active, dodging is butterflies.
- Step3: There is also an MCM that can configure colors and a few other features more.
Issues:
Stuck on animation: Yeah, sometimes it happens... Think it's more of a DMCO thing than a "this mod" one. I just try to make dodges effective, timed, and efficient to not incur in this bug. if it happens, unsheathing seems to un-stuck the player.
Credits and Thanks for Assets and Permissions :D
YRM - Animations: He made most of the base HKX files.
Skypia - Animations: Some of the moves have also been repurposed from Sorcerer Combat Animation
Idextroyer - Concept: I reversed-engineered Stylish Dodge Chaos to begin attempting to understand how animation mods like this work.