About this mod
Recipe-based Alchemy, built upon the foundation of Dynamic Activation Key.
- Requirements
- Permissions and credits
- Changelogs
-Shift-activate the Alchemy Lab to distill potions.
-Does not grant Alchemy XP; feel free to upgrade store-bought potions without raising your skill level.
-Recipes are visible when you have at least one potion in your inventory (so recipes for potions you don't have are hidden)
-Potions of Well-Being can be distilled from one of each type of potion, but only after you complete the quest that rewards them in the Dragonborn DLC
Here's how it works:
-Uses Dynamic Activation Key to display an alternate Alchemy mode
-When you activate it, it uses GetCurrentCrosshairRef() to capture the position/rotation data of the Alchemy Table
-It spawns in an invisible Alchemy table next to you, which uses a different workbench keyword
-It moves that table to the exact position of the original table (it's invisible so you won't see any z-fighting)
-It then activates the workbench for the player, and it fully displays the original alchemy animation
-When you get up to leave, the cleanup script deletes the invisible table
Known Issues:
-There is a vanilla bug where if you are holding shift when activating a crafting station, it will reverse your walk/run. If your character is slow walking after leaving the Alchemy table and the shift key makes you run normally again, then you've encountered this bug. It will fix itself if you enter the menu again while holding shift or if you tap the "Always Walk/Run" hotkey (CapsLock) to reverse it again manually. I don't know how to fix this; I believe it's supposed to be fixed by Modern Walk-Run Toggle Fix, but I have had that fix active for years and the problem still occurs. There was an SKSE plugin fix for this issue but I don't believe it's ported for AE (the plugin didn't throw me a warning about being unable to load, but it didn't actually do anything). I am fairly sure this bug only occurs with the shift key, so you can probably avoid it by changing the hotkey to alt or some other key using the Dynamic Activation Key - MCM mod. I tried using a gamepad to see if the L button triggered it, but it seems to be fine, so gamepad users are probably safe.
Future plans...maybe?
-More recipes, maybe something like The Hermetic Art with recipes based on the actual recipe notes and ingredient processing
-COCKS profile for it with categories for Alembic (distilling), Calcinator (burning), and Mortar & Pestle (grinding)
-Apothecary patch? Don't recall if Simon renamed the vanilla potions or if he made new ones; need to add them if he did the latter