About this mod
This mod overhauls the enchantments of both Spell Knight armor sets received at the end of the "Crypt of Hearts" quest with new effects from Thaumaturgy as well as adding set bonuses for the two.
- Requirements
- Permissions and credits
- Changelogs
The Spell Knight armor is easily one of the best-looking Creation Club armor sets and the set you receive at the end of the questline is nice. However, it could be nicer. The armors have been rebalanced using Ooreeoo's excellent Spell Knight Armor - Light Armor Variants and Tweaks as reference.
Changes:
Rodayne's Helmet (Corrupted/Purified): Your Destruction/Restoration spells cost 25% less to cast.
Rodayne's Armor (Corrupted/Purified): Your Armor Rating is increased by 100. Your Magicka Regeneration is increased by 50%./Your Armor Rating is increased by 100. You resist 25% of incoming stagger and take 25% less damage while staggered.
Rodayne's Gauntlets (Corrupted/Purified): Your Magicka is increased by 50./You deal 25% extra damage with One-handed weapons.
Rodayne's Boots (Corrupted/Purified): Your Movement Speed is increased by 20%./Your Stamina is increased by 50.
Dark-Hearted (Corrupted armor set): Your Destruction spells are 25% stronger.
Pure-Hearted (Purified armor set):Your Restoration spells are 25% stronger. [/Spoiler]
Requirements:
Spell Knight Armor Creation
Thaumaturgy
Credits:
aljoxo for the effects, providing an excellent reference with his mods, and providing fixes (also whom I've cribbed the modpage design from)
SimonMagus616, DeltaRider, Oreo, and colinswrath for Thaumaturgy
ElleH and Kris Takahashi for the original Creation