File information
Created by
The Blender AnimatorUploaded by
TheBlenderAnimatorVirus scan
About this mod
Allows for complex parallax for the city walls, roofs... etc.
- Requirements
- Permissions and credits
- Changelogs
Since meshes cannot be easily merged, combining two or more complex parallax mods which edit the same mesh (in whiterun, having both path and wall in one mesh is common) isn't possible without a lot of work. This mod allows both to be loaded simultaneously by manually enabling any texture in the whiterun exterior meshes that could be considered worth applying complex parallax (~300 cases). If the texture parallax is not used, it will be deactivated thanks to auto parallax.
Conflicts and load order
Load this mod after SMIM and other texture mods. However, it shouldn't overwrite something which majorly changes a single mesh (i.e Breezehome by Lupus)
An example load order by goat9988
Requirements
Auto Parallax
Materials enabled
Whiterun
- textures\architecture\whiterun\WRStoneBlocks01
- textures\architecture\whiterun\WRCityWall01
- textures\architecture\whiterun\WRPlasterDecals
- textures\architecture\whiterun\WRCityWallTopCap01
- textures\architecture\whiterun\WRDragonTile01
- textures\architecture\whiterun\WRSlateFloor01
- textures\architecture\whiterun\WRRoofSlate01
- textures\architecture\whiterun\WRStoneMortar01
- textures\architecture\whiterun\WRShipPanel01
- textures\architecture\whiterun\WRStoneFloor02
- textures\architecture\whiterun\WRstonebase01
- textures\architecture\whiterun\WRstonebase02
Dawngard
- textures\dlc01\architecture\dawnguard\DStoneWall01.dds
- textures\dlc01\architecture\dawnguard\DFloor01.dds
- textures\dlc01\architecture\dawnguard\DFloor02.dds
- textures\dlc01\architecture\dawnguard\DTrim02.dds
- textures\dlc01\architecture\dawnguard\DCeiling.dds
Bridges
- textures\landscape\Dirt02
- textures\landscape\roads\Road01
- textures\landscape\roads\Bridge01
- textures\landscape\roads\RoadDetails01
Credits
All textures in the screenshots come from Skyrim 202X by Pfuscher