Patches Imperious to be used with any custom race through RaceCompatibility's "ActorProxy" race keywords. Only applies to the player and better used on a new game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.1
Updated the script to use Game.GetPlayer() instead of GetRef(). The latter stopped working for a reason I don't know.
This mod works by editing some Imperious functions and records, and adds a script started when loading a game the first time with it (after exiting menus) that:
Checks if the player have one of the RaceCompatibility's "ActorProxy" race keywords
If there is, changes all the player statistics to match the Imperious edited records for this race (matching a level 1 character, do not install on an ongoing save unless you know how to set your chosen statistics back)
And removes vanilla passive effects to replace with Imperious ones
I play with Lexy's LOTD modlist, so made some patches for it. So it comes with extra files for: