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Moonling

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Moonling

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A Simple fix for the backstab bug while using Valhalla Combat.

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Valhalla Combat
Backstab Bug Fix



This goes without saying but this mod requires Valhalla Combat by DTry

For those that don't know about this bug it's basically an issue where your character will preform a backstab kill move on a
target no matter what their HP is, this bug wouldn't be so bad but the kill move preformed won't actually kill the target. Instead it
causes them to be invincible for a few seconds. Additionally this can trigger multiple times in a row making combat quite annoying.

This mod makes a new minor adjustments to the kill move root animations to help prevent them from triggering when they're not
suppose to and actually kill when they are trigger. I've tested this for quite a few hours on my own save and made sure both kill moves
and executions are working. However due to the random nature of the bug it's possible that it's still not 100% fixed and or other mods 
may cause the bug to reappear.

Technical Info:
- Light flagged ESP
- overwrites the Val_KillMoveFrontSideRoot and Val_KillMoveBackSideRoot idle animations
- adds the "ShouldAttackKill" and "GetGlobalValue - KillMove" conditions to both animations, these were conditions present in the vanilla
kill move root animations but missing from here, this is what makes the kill moves only trigger when the target is able to be killed in one hit.
- Changes the Related Idle Animation from "NonMountedCombatRight" to "NonMountedCombatRightPower" to match vanilla kill moves
-Changed the Related Idle Animation "NormalAttack" to "KillMoveBackSideRoot" on the Val_KillMoveBackSideRoot animation, this
seems to be what allowed the kill moves to actually kill the target, again to match vanilla.

Changelog:
v1.1
-Adjusted the condition "GetIsID" for the value player == 0 to Run on Subject instead of Target
-Added condition "HasKeyword" ActorTypeNPC == 1
Both these changes are again to match with vanilla kill moves

Known Issues:
It seems that the backstab can still be triggered on races that aren't included in Valhalla's kill move list.
This will include things like skeevers or modded races, the has keyword ActorTypeNPC check should help with that but it's not a 100% fix


Credit: Dtry for making Valhalla Combat