About this mod
Grass Precache for Folkvangr, Cathedral 3DPine Full, Cathedral 3D Solstheim
- Requirements
- Permissions and credits
No Grass in Objects has been updated, you can now generate grass pre-cache for all versions of Skyrim (including VR):
https://www.nexusmods.com/skyrimspecialedition/mods/42161
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This mod is for advanced users who are familiar with using xLODGen, TexGen, & DynDOLOD.
This was generated without any mods that alter the worldspace. If you have mods that add things to, and/or change the landscape, you may notice discrepancies, like floating grass.
The use case is if you want grass LOD, but can't run No Grass in Objects for whatever reason, or you just don't want to generate it yourself.
I have not tested this, so no screenshots. Let me know if there are issues.
Grass mod load order: Folkvangr -> Cathedral - 3D Pine Grass - Full 3D Coverage -> Cathedral - 3D Solstheim Grass
Installation:
ModOrganizer: Install as any other mod. It will complain that "The content of <data> does not look valid", ignore that, and click "Ignore" on the next pop-up as well.
Vortex: No idea, sorry.
Once installed you will then run xLOD, TexGen, and DynDOLOD.
Use Grass Cache Helper NG
Recommended TerrainManager settings:
[TerrainManager]
fBlockLevel0Distance=53248
fBlockLevel1Distance=159744
fBlockMaximumDistance=331776
fSplitDistanceMult=1.000
Refer to the STEP guide for basic instructions
Pay attention to the screenshots on the STEP guide.
This may be helpful: Grass LOD matching colour seam guide
You can find other grass precaches here