A unique breed that fuses the elegance of foxes with human cunning. Originally from the majestic mountainous regions of High Rock, these beings stand out for their long ears and multiple tails, attributes that give them special abilities and an innate connection with nature.
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Hidemaro - Inspiration to make this mod
Gromilla - Port the assets to Skyrim to create this mod
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Changelogs
Version 1.11
For people who have made their presets using the previous version of Kyubi Race it is highly recommended to upgrade to the new version as the way of choosing tails using Racemenu has been changed
Kyubi Race: -Tails are now assigned using a slider in Racemenu under the Body section -Both Kyubi Race 1-3-5 and 9 tails have been removed, everything has been included in Kyubi Race.esp -Kyubi Race.esp no longer has a dependency on RaceCompatibility -Now uses Race Compatibility SKSE instead -Folder system has been reorganized
Kyubi Race - 3 Tails: -Removed
Kyubi Race - 5 Tails: -Removed
Kyubi Race - 9 Tails: -Removed
High Poly Head Patch: -Updated to new Kyubi Race records
Mannaz Patch: -Updated to new Kyubi Race records
Version 1.10.3
Kyubi Race: -Fomod fixed
Version 1.10.2
Headpart Whitelist Patch: -Release
Version 1.10.1
Vampiric Thirst Reborn Patch: -Release
Version 1.10
New mega update, finally after a long time (Sorry for the delay :c) I have finished incorporating the various tails to the player, I had to reorganize many files and touch some records so it is recommended that if any mod depends on Kyubi Race it will need from an update to the new version, for all the rest the new changes should favor compatibility, so mod authors should find it easier to create patches for this race
Kyubi Race: -Now you can choose between 1, 3, 5 and 9 tails for your character! -Magic distribution reverted to 1.8 -Clean head breton forms -New folder order for meshes and textures (To not break with mods that use Inari textures) -The mesh of the tails are a little longer and have more vertex -Wig coloring script removed (had no use) -Updated .Xml files for Smp -Tweaks of names and forms for the Esp -Tweaks to default presets for Kyubi Race
Kyubi Race - 3 Tails: -Release
Kyubi Race - 5 Tails: -Release
Kyubi Race - 9 Tails: -Release
High Poly Head Patch: -Updated to new Kyubi Race records -Now has a patch for 3, 5 and 9 tails -Rename for the esp -High Poly Head Vampire Fix changes incorporated within the main mod, it will no longer be necessary to patch it with race overhauls -Rename the forms
Mannaz Patch: -Updated to new Kyubi Race records
Aetherius Patch: -Updated to new Kyubi Race records
Imperious Patch: -Updated to new Kyubi Race records
Version 1.9
Kyubi Race: -Small esp tweaks -Kyubi now distributes to each magic class equally -Kyubi now use Skin naked, which may help compatibility
High Poly Head Patch: -Updated to new Kyubi changes
Mannaz Patch: -Updated to new Kyubi changes
High Poly Head + Mannaz Patch: -Updated to new Kyubi changes
Aetherius Patch: -Updated to new Kyubi changes
High Poly Head + Aetherius Patch: -Updated to new Kyubi changes
Imperious Patch: -Updated to new Kyubi changes
High Poly Head + Imperious Patch: -Updated to new Kyubi changes
Version 1.8
Kyubi Race: -The esp was not marked as Esm, now it is (oops...)
High Poly Head Patch: -Updated for the new Kyubi ears
High Poly Head + Mannaz Patch: -Updated for the new Kyubi ears
Version 1.6
Kyubi Race: -Assets updated to support 3, 5 and up to 9 tails
Version 1.5
Kyubi Race: -Updated Esp data
High Poly Head Patch: -Updated Esp data
Mannaz Patch: -Updated Esp data
High Poly Head + Mannaz Patch: -Release
Version 1.4
Kyubi Race: -Marked as Esm, to correct errors in future mods
Version 1.3
Kyubi Race: -I updated some assets to make the followers that I will release next compatible
Version 1.2
I decided to add 2 face parts for vampire and high poly vampire, since when this transformed instead of keeping Kyubi's head, it replaced with another one and to solve that bug, I decided to add the missing face parts
Kyubi Race: -Vampire Face Part for Kyubi Race -Small tweaks
High Poly Head Patch: -Vampire Face Part for Kyubi Race High Poly
Freyr Patch: -Small tweaks
Schlongs of Skyrim Patch: -Released
Growl Patch: -Archived patch, after checking it well, Kyubi can work with Growl without a patch
Sacrosanct Patch: -Released
Imperious Patch: -Released
Aetherius Patch: -Released
Version 1.1
The 1.1 has come out (Yes, as soon as only after 2 days after the release version)
I decided to do a complete restructuring of the mod in favor of future implementations that I have in mind. Now that I learned a bit about handling SMP, I was able to adjust the animations I wanted to add to the ears from the start, so they should now move properly.
Kyubi Race: -Color correction at the tip of the tail, white was not displayed correctly but now it works very well -Same previous correction but towards the ears -Textures upscaled to 2k -Complete restructuring of the mod -The tail coloring script was not executed in some occasions, it has been corrected -Opening for further implementations such as Physics Collisions and Bodyslides
High Poly Head Patch: -Updated for new Kyubi Race implementations
Kyubi Race is a custom race with half-fox, half-human details. It was inspired around the great mod made by hidemaro: Inari Race
As of 1.7, the ears become those made by Dint999
During this mod, I was not the only one with similar ideas when it came to wanting to make a mod on this theme, but when I tried each one that I came across, I felt that none of them convinced me, so on account I decided to make this mod from scratch myself, and take that idea into my head, which at first I thought would be stupid, since it was my first time making a mod.
But among so many setbacks, details and above all, support from the community, is how this mod came to light.
Support for both men and women
Vampire and Werewolf compatibility
It uses your default body, so it is both CBBE, UNP, 3BA, BHUNP and TBD compatible
Fully compatible with mods that add additions to races (in some exceptions it will only need a patch)
Its body is based on that of a Breton, so it is compatible with any preset
Mods that add shaders to the character (Soaking wet, Dirt and Blood, R.A.S.S, etc) fully compatible.
FSMPM - The FSMP MCM: It is not mandatory, but it is recommended if you want to solve the bug when wearing a helmet
Dynamic HDT: It is not mandatory, but it can solve some bugs for those who have problems with physics
And of course, all the requirements of each previously mentioned mod
Why are my ears and tails on the ground?
Check the requirements carefully, surely you need to install something related to SMP.
Why does the tail become stiff when wearing a helmet?
To solve the bug the plugin is required: FSMPM - The FSMP MCM go to "Simplification" -> "Disable SMP hair when there's a wig" and uncheck the option
Why does it remove the ears and tail when using a preset?
The preset was made with a face or body that was not made with Kyubi Race, just go to the Face part section, and put the KyubiRace / KyubiRaceHighPoly parts.
Add any spell, racial ability or unique perk?
I chose not to do it this way, as many mods that add racial abilities and spells do a better job than I would, so I opted if you want new spells better download the ones of your choice. Thus, by the way, it favors compatibility with these.
Compatible with SE/AE/VR?
Yes.
Thanks to Hidemaro for the inspiration and creation of this mod
Thanks to Gromilla for porting and updating the assets
Thanks to Dint999 for letting me use the ears of his facepart mod
Thanks to StackEmHigh for making his guide to create a custom race
And thanks to everyone who tested the mod in its beta phase and shared their images and comments!