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File credits
- NordwarUA for Vanilla Armor Replacer, and all of their other content for that matter! - powerofthree, sasnikol and any other contributors to Spell Perk Item Distributor for an great tool that has changed so much and the outstanding support that goes with it
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Changelogs
Version 4.0.1
Added an additional sanity check during the FOMOD installation, and clarified some details.
Fixed the order of distribution of some outfits, so variants of outfits with helmets aren't incorrectly distributed to some NPCs.
Fixed a couple of errors in the FOMOD
Version 4.0.0
Integrated patch for VAR into the installer - you no longer need to use the Misc Patch hub for RA + VAR
Adjusted keyword distribution. Added missing Ebony and Dwarven distribution
Updated keyword usage to follow RMB SPID Core 5.0.0 and onwards
Added additional options to the installer
Version 3.0.0
Removed errenous keywords reported by hoangdai94 - thank you!
FOMOD installer is now used, with an number of options
New FOMOD option: Chance for distribution, with four different presets
New FOMOD option: Crafting and tempering recipes, for all of the items added by this SPID adaptation
New FOMOD option: Always wear helmets - forces helmets to be worn when NPCs are assigned to an outfit that may have a helmet
New FOMOD option: Leveled Bandit Equipment - the equipment assigned to bandits follows the player level loosely, for vanilla-esque distribution balance
Reworked assigned keywords and stats for all pieces, including appropriate survival keyword distribution
Adjusted EDID names for all items, for improved readability when reviewing the ESP files
Names of many pieces modified to reflect what they are physically
Stats for all pieces adjusted to better reflect their new keywords, and physical appearance
Studded Hide >> Studded leather
Leather >> Leather with Ringmail
Hide >> Leather
Fur is now warm! The different pieces have also had stats and names adjusted based on what the physical piece looks like
Wolf Armour rebalanced to to be similar to Steel
Improved Wolf Armour rebalanced to be similar to Steel Plate
Nordic, which closely resembles vanilla steel plate, rebalanced to be a variation of Steel Plate
Many - and I mean many - new Leveled lists and outfit variations
Much improved Requiem support, including Requiem style gear distribution if you use Requiem (outifts can consist, with weighting, of any combination of pieces)
More?
Version 2.1.3
Updated outfit distribution to no longer use deprecated keywords
Bandit Mages now recieve light armour as originally intended - over the vanilla fur armour only
Version 2.1.1
Missing "Use All" flag on outfit sets re-added
Collapsed certain LLIs to prevent distribution of duplicate items
Version 2.1.0
Added missing config, rmb_1_nordwarua_var_bandits_DISTR.ini -> bandits should now be assigned gear as originally intended
Added NoShield, NoHelmet and NoHelmetNoShield variations of all outfits
Added 12 Requiem specific/inspired outfits, for Requiem support/compatibility
Renamed and adjusted a number of outfits for more appropriate balancing
Migrated outfit definitions to LLI defines to better support and control
Version 2.0.0
Fixed Steel Lamellar Outfits, which were missing the cuirass pieces
Added rmb_0_nordwarua_shared_DISTR.ini, which conflicts with the config introduced with Realistic Armour, but now supplying a misc patch for using the two together
rmb_0_nordwarua_shared_DISTR.ini now manages the chance of VAR armours being distributed
Other minor tweaks and changes in the ESP
Version 1.0.0
Initial release
Per request, I have adapted NordwarUA's Vanilla Armor Replacer to work with SPID.
RMB SPIDified - NordwarUA Vanilla Armor Replacer takes advantage of the keywords introduced in my resource, RMB SPIDified Core. It introduces the various armors in the form of outfits, replacing vanilla equivalent outfits.
Due to how my keyword framework is constructed, it natively supports many mods, including but not limited to Requiem and Lawless.
Why should you use this patch?
SPID can be mod agnostic. It avoids a need for specific patches - SPID is a fantastic resource that can be used to apply keywords and outfits after mods have done all of their magic, meaning SPID mods should consistently have the desired effect regardless of what other content you use!
It can be used alongside my SPID patch for Realistic Armor, for maximum armour variety.
As always, if you have any suggestions or run into any issues, please let me know.
• Scriptless implementation • ESL Light Plugin (doesn't use a slot), to define the outfits • Includes a modified .esp from the original mod, with all vanilla edits removed for compatibility • Doesn't overwrite the vanilla Imperial items, in case you still want them around • All armors and weapons included in NordwarUA's VAR are now standalone • Depending on install option picked, VAR armours can occur alongside vanilla armours or completely replace • Natively compatible with overhauls such as Requiem (extensive support) and Lawless • Compatible with Bodyslide patches, as mesh paths are preserved • Introduces (61) new outfits, used in outfit distribution • Replaces similar vanilla outfits with Vanilla Armor Replacer outfits • FOMOD Option to add recipes for all of the items - you can also choose to restrict the recipes if you're not an Imperial Soldier •Constructible Object Custom Keyword System support if you grab the patch from here. • Other FOMOD options (always wear helmets, chance of distribution) • Generic Distribution is handled within rmb_1_nordwarua_var_DISTR.ini • Bandit Distribution is handled within rmb_1_nordwarua_var_bandits_DISTR.ini • Named NPC Distribution is handled within rmb_1_nordwarua_var_named_DISTR.ini • Vanilla Outfit Distribution is handled within rmb_1_nordwarua_var_outfit_DISTR.ini
Balance notes Each armour is (re) balanced loosely around the following materials:
• Vanilla Armour Replacer Hide >> Rebalanced to be a Leather Replacement • Vanilla Armour Replacer Studded Hide >> Rebalanced to be a Studded Leather • Vanilla Armour Replacer Leather >> Rebalanced to be "Leather with Ringmail", a set midway between Leather and Studded Leather • Vanilla Armour Replacer Wolf Armour (regular) >> Rebalanced to be on par with Steel Armour (instead of worse) • Vanilla Armour Replacer Wolf Armour (Improved) >> Rebalanced to be on par with Steel Plate Armour (instead of much worse) • Vanilla Armour Replacer "Nordic Armour" >> Model is very similar to vanilla Steel Plate, rebalanced to be a Steel Plate variation
•I like that character x/y/z has this or that outfit, but I don't want other characters to get the outfits. How do I change this? -- You can find the relevant entries inside rmb_1_nordwarua_var_DISTR.ini. Each entry can be tweaked or removed as desired!
•How can I restrict these outfits to specific genders? -- rmb_1_nordwarua_var_DISTR.ini has the relevant entries. You'll see each outfit, and will want to change one of the values. See below: -- Outfit = OUTFITID|isFactionBandit+ActorWeaponTypeOneHanded|NONE|NONE|NONE|1|2 -- The highlighted NONE above can be changed to M or F to restrict to Male or Female respectively.
Check out some of my other NordwarUA patches below: