For those waiting for the CBBE to UNP converter, RandallSteele just released a similar tool that uses xNormal instead of Blender that should be able to do it from what I can tell.
Not demanding, but yea, would definitely be nice. Miss out on a lot of modern texture sets, and my workload is such that I have too little time to get to the few thousand additional projects waiting in the wings. Would be a gift of godlike proportions, soo...
I have been looking for a CBBE to UNP converter for a long while. I know it's not a priority but just so you know, if you ever make it, I would be really appreciative :)
Thank you for making this converter, it was just what I needed for one of my projects. I have started a 2nd project with this and have run into an issue. The hans are not outputting correctly, they wind up with the body texture and I am not sure what is causing this. Can you give any advise"?
Still working on it between other projects, it's not a priority atm.
And no it's not a simple back and forth process. I can use the same base meshes for the two bodies. But I need to remake the cage it uses to project the texture on, so the texture gets placed in the correct spots. Otherwise you could get warped parts or black spots/holes on the texture. And that is a time consuming process unfortunately.
Glad to hear you are still working on it. So many followers don't have UNP versions available and some of them are just amazing. Thank you for all the hard work you have already put in to these projects.
Having a bit of trouble with it, but going to keep trying! Thank you for making this. How does this work with specular and normal maps? Just do the same thing, and even set them as color? Or is there a way to bake them all at the same time?
Edit: Video is very helpful! Discovered I wrongfully sent the output to base color instead of material output.
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I was initially planning on making a CBBE to UNP version as well, but didn't think enough people would want that to invest the time.
If there is enough demand, I will make it.
3BA to BHUNP skin texture conversion Resources
Not demanding, but yea, would definitely be nice. Miss out on a lot of modern texture sets, and my workload is such that I have too little time to get to the few thousand additional projects waiting in the wings. Would be a gift of godlike proportions, soo...
Tracking, for now.
I'm definitely gonna have to make some more BHUNP mods soon lol
And no it's not a simple back and forth process. I can use the same base meshes for the two bodies. But I need to remake the cage it uses to project the texture on, so the texture gets placed in the correct spots. Otherwise you could get warped parts or black spots/holes on the texture. And that is a time consuming process unfortunately.
Edit: Video is very helpful! Discovered I wrongfully sent the output to base color instead of material output.