Skyrim Special Edition

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Clanggedin

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In this video, I show you how to modify the Wetness factor, notably on character's skin, simply by making some changes in a specific ENB setting.

Unfortunately, Youtube has put an age restriction on the video, due to the fact the model used in it is wearing a bikini, I have no control over this, and I won't make another video where she wears more conservative clothes, as first, she's really pretty in that bikini, and second, it would pretty much prevent you from seeing the changes to the skin if she was to wear more conservative clothes.

As shown in the video, I am using Silent Horizon ENB, but the option is available in every ENB, as it is part of the base structure of ENB itself.

First things first: head to the Object drop-down in the main menu, open it, and you will see three different options:

- SubSurfaceScatteringMultiplier.
- SpecularAmountMultiplier.
- SpecularPowerMultiplier.

These values each have a specific sub-category (Dawn, Day, Dusk, Interior Day, Interior Night, etc), who are shared among them.
These sub-categories indicate in which hourly circomstances these values will apply: if you chose to modify the Dawn values, it will only work during the Dawn hours (Roughly 4 to 6 AM if I'm correct).

To change the Wetness appearance, you will have to change the three aformentioned options, and make sure each of the corresponding day time periods are changed too.

In this video, as you can see, I put all my values at 4, which gives Ashenda, our model, a slight oily skin texture.
As she is in interior, the values Interior Day or Interior Night apply (When recording this video, I didn't remember if it was day or night, so I changed both values to be sure it would work; but you can apply different values for each time of the day or interior if you want).

So, as you can see in the video, I show you how she looks with all the values put to 0: her skin is dry.

At 4, her skin is looking slightly oily.

At 100, she looks wet, or extremely oily.

Use these values to decide what look you want.

Keep in mind that it will also increase the wetness value of every texture, not just only your character, but don't worry, at even with high values, it won't be as visible as on characters.

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