Skyrim Special Edition

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Nicoroshi

About this video

So playing around with custom animations for twinblades which are set up as great swords in the CK to play a different set of animations than my
standard greatswords using keywords attached to the model in the CK it
occurred to me that this could be done for ANY weapon.
Why not have custom animations for one type of sword, and different
animations for another?

Case in point I am using Sekiro animations from Stormbringer for my model of Orcrist but wanted ER heavy thrusting animations by exm842
(Black) for my model of Mariner sword.

This is a quick and dirty tutorial of how to set a keyword in the CK for a specific weapon then reference that .esp, and keyword in the custom
conditions folder of your animation so it will only apply to weapons
that contain that keyword.

Also will show you how to find the reference ID number of the .esp using Wrye Bash.
Big thank you goes out to Hokn and his twinblades of Skyrim mod that
this keyword idea comes from.

Also thanks to Black (exm842), and Stormbringer for their wonderful animations used in this video.



Now the possibilities are truly unlimited for weapon animations in Skyrim :)

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