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Consider this the most in depth Skyrim Combat Overhaul that I have released, mainly because it is planned to be updated for years to come, receiving changes as the modding scene meta shifts.

Nevertheless, the goal is to turn Skyrim's Combat into something we can find in modern RPGs, by introducing animation frameworks, game play changes, animation move-sets & in game systems that encourage proper action input.

First Person fans have not been neglected, as I have made such overhaul in the past, and these two can be used together.

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