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Seb263

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Hello everyone!

I'm excited to share a special project I've been working on to enhance Skyrim's combat: Sanguine Symphony. This mod brings several new effects and features I’ve recently developed, including some highly requested ones! This mod will be fully compatible with (and even complementary to) the Dismembering Framework.

What Does Sanguine Symphony Offer?

1. A Revamped Blood System
One of the primary changes is a complete overhaul of Skyrim’s blood effects, which have always felt somewhat limited. As you may know, the base game applies blood textures randomly, often with awkward stretching. My new system introduces realistic blood sprays that respond to the force and direction of each attack, whether from melee or ranged weapons. Plus, it uses the game’s default texture paths, making it compatible with any blood retexture mods you might already have.

2. Enhanced Lethal Strikes
Sanguine Symphony also amplifies the impact of your finishing blows. Upon delivering (or receiving) a fatal hit, an extra physical impulse is applied to the opponent's ragdoll, creating more dynamic and immersive combat scenes.

3. A Reimagined Slow-Time System
Finally, I’ve reworked the slow-time effect originally featured in the Dismembering Framework. This new system is fully customizable, optimized, and lag-free, perfect for players experiencing performance issues with Cinematic Kills. Alongside the slow-motion effect, you’ll also find fresh visual effects and subtle sounds, all of which can be adjusted to suit your preferences.

Ongoing Development and User Suggestions
This is an evolving project, and I plan to continue adding new features. If you have any ideas or suggestions, feel free to share!

I'll keep you posted on progress. Thanks for your support and enthusiasm, and stay tuned for more updates!

Seb263

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10 comments

  1. AliceHina
    AliceHina
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    looking forward to see it, nice job
  2. chaserskyrim
    chaserskyrim
    • supporter
    • 4 kudos
    hahaha lol bloody good times god one guys! /s
  3. Simdrew1993
    Simdrew1993
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    • 60 kudos
    This is gonna be one of the coolest mods ever! Brilliant work! 👏 
  4. damiendragon
    damiendragon
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    • 3 kudos
    Bloody good work. Also since you're asking for suggestions to share, what about usable limbs of the enemies as weapons ? Like in Blade of Darkness if you have heard of that game.
    1. Seb263
      Seb263
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      • 1,607 kudos
      Thanks,

      I originally created this mod because I didn’t want DF to become a “catch-all” mod for third patry features. Additionally, DF won’t be a prerequisite for Sanguine Symphony, so aside from the bullet-time feature, there won’t be any interaction between the two mods.
  5. Asil25
    Asil25
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    Important questions:
    1: Will this mod cause script bloat when used with enhanced blood textures? For example, when I installed this mod, I selected extra large blood textures. So there will be larger blood pools with each hit, how will these two match?

    2: Will there be a conflict between this mod's ragdol feature and the Remove Death Animation mod, and the Precision impulse factors?
    1. Seb263
      Seb263
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      There are no scripts in this mod at the moment, so even with a very low-end PC, there’s absolutely no delay.

      As for compatibility, no conflicts are expected. If a death animation plays, then the impulse won’t trigger. However, if a mod disables those animations, the impulse will activate automatically. Precision's impulse settings will still be applied (the impulses will combine).

      Both Precision and EBT were installed in my demonstration video.
  6. SonderBain
    SonderBain
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    • 1,927 kudos
    Some people just wake up and decide to innovate :D
    This looks awesome!
    1. Seb263
      Seb263
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      • 1,607 kudos
      Thank you for your comment, SonderBain!
  7. Noirpool1
    Noirpool1
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    Looks like a bloody good time. Looking forward to the eventual release.
  8. hoangdai94
    hoangdai94
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