About this video
Hello everyone!
I'm excited to share a special project I've been working on to enhance Skyrim's combat: Sanguine Symphony. This mod brings several new effects and features I’ve recently developed, including some highly requested ones! This mod will be fully compatible with (and even complementary to) the Dismembering Framework.
What Does Sanguine Symphony Offer?
1. A Revamped Blood System
One of the primary changes is a complete overhaul of Skyrim’s blood effects, which have always felt somewhat limited. As you may know, the base game applies blood textures randomly, often with awkward stretching. My new system introduces realistic blood sprays that respond to the force and direction of each attack, whether from melee or ranged weapons. Plus, it uses the game’s default texture paths, making it compatible with any blood retexture mods you might already have.
2. Enhanced Lethal Strikes
Sanguine Symphony also amplifies the impact of your finishing blows. Upon delivering (or receiving) a fatal hit, an extra physical impulse is applied to the opponent's ragdoll, creating more dynamic and immersive combat scenes.
3. A Reimagined Slow-Time System
Finally, I’ve reworked the slow-time effect originally featured in the Dismembering Framework. This new system is fully customizable, optimized, and lag-free, perfect for players experiencing performance issues with Cinematic Kills. Alongside the slow-motion effect, you’ll also find fresh visual effects and subtle sounds, all of which can be adjusted to suit your preferences.
Ongoing Development and User Suggestions
This is an evolving project, and I plan to continue adding new features. If you have any ideas or suggestions, feel free to share!
I'll keep you posted on progress. Thanks for your support and enthusiasm, and stay tuned for more updates!
Seb263
10 comments
I originally created this mod because I didn’t want DF to become a “catch-all” mod for third patry features. Additionally, DF won’t be a prerequisite for Sanguine Symphony, so aside from the bullet-time feature, there won’t be any interaction between the two mods.
1: Will this mod cause script bloat when used with enhanced blood textures? For example, when I installed this mod, I selected extra large blood textures. So there will be larger blood pools with each hit, how will these two match?
2: Will there be a conflict between this mod's ragdol feature and the Remove Death Animation mod, and the Precision impulse factors?
As for compatibility, no conflicts are expected. If a death animation plays, then the impulse won’t trigger. However, if a mod disables those animations, the impulse will activate automatically. Precision's impulse settings will still be applied (the impulses will combine).
Both Precision and EBT were installed in my demonstration video.
This looks awesome!
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