Skyrim Special Edition

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TmaxCreation

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I'm creating an enemy overhaul with similar tastes as Revenge of the Enemies, on SSE.



I've recently released my other mod
Warrior Poet Powers
https://www.nexusmods.com/skyrimspecialedition/mods/26048




The original goals for the enemy overhaul were:

  • overhaul boss fights in mods like Falskaar, Bruma, Moonpath, etc.
  • Overhaul bosses that Revenge of the Enemies left out
  • A resource pack for modders/teams to use in upcoming mods(so I don't have to patch them again) Leveled perks/abilities/attribute buffs, large AoEs, staged boss fights, strong conjurations, boss using multiple powers, support for both hands/left/right/power/shout, and other features are to be expected. A one-stop option for anyone creating interesting boss fights.
  • Create some repeatable dark souls/doom 2016 like challenges and boss fights



However, I realized an issue that revenge of the enemy is not on Bethesda.net Even for SSE, it was ported by 3rd party.
Thus, I came here to ask. Should I really cover all vanilla enemies and bosses for XB1 and PS4 users?That would unfortunately doubles my workflow. And, there were some amazing mechanisms Revenge of the enemies use. Yes, I can recreate something similar. But that would take lots of time actually, if you want a quality of life mod.


And, if possible, whoever is excellent with quest scripting is welcomed to offer me some advice as I'm pretty new to quests. I've spent the whole year doing magic effects, spells, powers, etc.


Thanks for all your support!


Tmax


Topic on Reddit:
https://www.reddit.com/r/skyrimmods/comments/bu2ss0/help_enemy_overhaul_under_development/?utm_source=share&utm_medium=web2x


Find me on nexus:
https://www.nexusmods.com/skyrimspecialedition/mods/26048
https://www.nexusmods.com/skyrimspecialedition/users/69620813

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