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Created by

t-larson and test447 and FlipskiZ and Haashi and BlankTheEvil

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test447

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About this mod

BaseMod is a modding API for Slay The Spire that lets modders more easily add in Custom Characters and hook into game events. It also provides a Developer console so you can manipulate your hand, deck, hp, relics, etc... while playing for testing (or just for fun).

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BaseMod is designed as a tool for modders to use to ease the process of developing mods for Slay The Spire. It allows for mods to `subscribe` to many events that trigger in game and respond to them like when a card is draw, when a card is exhausted, when energy recharges, when the game is initialized, when a dungeon is initialized, when the shop is setup, and quite a few more. It also provides the means to add new cards, characters, relics, keywords, and potions without needing to worry about how the game handles load order and many other problems.

For further information about the specifics of the BaseMod API take a look here at the wiki (https://github.com/daviscook477/BaseMod/wiki).

BaseMod also provides a Developer console that allows for easy testing of mods (or just messing around with game mechanics and builds). The list of commands available can be found at (https://github.com/daviscook477/BaseMod/wiki/Console) or in the console itself with the `help` command.

If you're a modder be sure to check out the source code on Github (https://github.com/daviscook477/BaseMod) to see everything BaseMod has to offer. Issues and problems should be reported in the Github Issue tracker for BaseMod.