About this mod
A level 1 - 12 adventure with a focus on exploration and story.
- Permissions and credits
In dialogue if you are presented with a line which has **two stars** on each side, it is a binding choice which moves the dialogue and/or actions forward. Not all choices will have this denotation (I want to leave some room for surprises). If you are ever presented with only one choice in dialogue and it feels like there should be more, your party lacks the class/race/ or attribute required for the option.
During dialogue, whether with a npc or virtual, if it appears to have given information about monsters or enemies you should be shown a sidebar update after the dialogue. This is unstable and often does not trigger, however the enemy information is still saved in your journal. You can always check afterwards if you are unsure of the update.
Keys which state: *Single use only* at the bottom of their description are safe to discard after using. The campaign doesn't feature too many keys, so if you are unsure, just keep it in your inventory for a while. Keys without this denotation may have several uses, including opening doors and chests. Reading item and monster descriptions play a role in my campaigns, if something sounds important, it probably is...
Traps are not used because of an on-going instability with Unfinished Business. If you do get the pop-up message that UB has caused an error and all players should close the game, don't worry too much. Most times you can roll right along without anything else happening. If you want to play it safe, close the game and load the most recent save.
This was a complex adventure to create and as such there are bound to some bugs or possible mistakes on my end, as is expected in an adventure featuring 93 maps. Much of the content is optional. Explain clearly in the comments if you feel you have found a bug, or mistake on my end.
As for the story, what's it's all about? Well, I'd rather the player go in blind. You can only play something for the first time once. I will say, it's a rather layered story that can be engaged with on several levels, should you choose to. I know most players don't, but that's the type of experience I enjoy playing and also creating. The latter half of the campaign is more open, exploratory and combat focused.
If you could be so kind dear players, let me know roughly how long it took you to complete (hours), and what level you were upon completion. Thanks.