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Changelogs
Version 1.2.2
Added the KnightV as an option
Fixed the printed Flask.
Version 1.2
Made it possible to choose what left-handed items to reinforce. Default is only flashlight.
Made reinforce 2handed the default selection (since it now by default doesn't disable the map etc).
Added the hangglider into the options, you can now carry flashlight\map\etc again while using the hangglider (this was more an unintended side-effect and I actually liked it that way)..
Added the printed flask as an option as well (since the animation is clearly 2-handed centric, and I don't feel like tackling an attempt at unequipting only on use)
Note: Walkie-Talkie is not included, I don't know if the mod is MP-able, nor do I have any means to test that, so didn't bother with it. If adding the walkie-talkie is desired, and\or someone wants to test, hit me up in a PM.
Version 1.1
Added a multiplier for battery life (default is 1 which makes it the same as vanilla).
Added an option to prevent equipping\holding a left-handed weapon while using a right-handed weapon that 'should' be two handed (each one is selectable).
Increased the light intensity (effectively the brightness) of the flashlight(s) to make them a bit more useful\realistic.
Very minor issue: With the flashlight attachment (for weapons) I can only access the light after it's been initialized, which requires re-equpping the weapon to get the changed lightsource. Mod already does this for you automatically this first time (that it's required), which means you'll hear an "unequipt\equipt" sound play (you're instantaniously equipping\unequipping the weapon).
Sligthly annoying, but better than having an actually useless flashlight.
How to install:
Drop the mods folder into your game directory where SonsOfTheForest.exe is).