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- SOTFEdit - Sons of the Forest Savegame Editor
SOTFEdit - Sons of the Forest Savegame Editor
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Versionv0.12.10
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File information
Last updated
Original upload
Created by
codengineUploaded by
MalthalelVirus scan
Safe to use
Tags for this mod
Current section
About this mod
An open source savegame editor that allows editing the most important values of your savegames
- Requirements
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Nexus requirements
Mod name Notes SOTFEdit Companion Used for ingame teleportation and custom POIs, also requires BepInEx Off-site requirements
Mod name Notes .net 6.0 Runtime Mods requiring this file
Mod name Notes SOTFEdit Companion - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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- Mirrors
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Name Github Thunderstore - Changelogs
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Version v0.12.10
- Fix crash due to corrupt storages (caused by ingame bug)
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Version v0.12.9
- Updated polish translation
- Fixed drying racks
- Fixed crash due to unexpected storage data
- Added paper target as screw structure
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Version v0.12.8
- Added new screw structures: Small Raft, Large Raft, Houseboat, Mooring, KnightV Holder, Foldable Glider Holder
- Added Stewardess Outfit for Player and Kelvin
- Enabled Teal and Red Dress for Virginia
- Added Golf Cart Battery to Shelf Storage
- Added bird house
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Version v0.12.7
- Added new game setting: Stat Regeneration Penalties
- Added function to drag and drop savegame directories directly into the main window
- Updated polish translations
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Version v0.12.6
- Added actors: Skunks, Helicopters and PlayerRobby(?)
- Added structures: Small Rabbit Hutch, Rabbit Hutch
- Added items: Skunk Head, Living Rabbit
- Fixed max enemy health
- Added blank option for not having to replace enemy type
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Version v0.12.5
- Added support for mods that increase the maximum inventory size
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Version v0.12.4
- Added Item/Structure/Construction plater tool (Menu -> Tools)
- Fixed handling of equipped cloths and weapon mods on interactive map
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Version v0.12.3
- Merged and renamed tools to reset kill and chopped tree statistics into one ("Reset cannibal anger level")
- Added red and golden masks to weapon storages (closes #30)
- Fixed handling of equipped items, so that they appear as collected (closes #31)
- Items removed from inventory will also be removed from quick select
- Removed duplicate "type" colum at left (assigned) inventory page
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Version v0.12.2
- Added Solafite Armor
- Added tool to mark game as endgame
- Increased max bone amount to 16
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Version v0.12.1
- Added tool to unlock creative mode and other game-related toggles
- Added tool to reset containers
- Added tool to reset traps
- Added screenshots to POIs, also fixed some of them
- Set max player strength to 100
- Changed max stones for sled to 28
- Fix live teleportation via SOTFEdit Companion (use v1.0.2)
- Fix follower inventory storing
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Version v0.12.0
- Updated the map
- Added blueprints and structures: Teleporter, Repel Shrine, Attract Shrine, Gold Armor Plater, Hang Glider Launcher
- Added all new items
- Added new furniture: Couch, Chair (Fur)
- Added new traps: Leaf Trap, Molotov Tripwire Trap, Explosive Tripwire Trap
- Added new storages: Arrow Holder, Log Storage (has a new ID), Explosive Storage
- Added new structures: Small Platform, Medium Platform
- Added new game setup options (mostly for custom) and support for Creative Mode
- Added "Sickness" slider
- Added new area (Cave H)
- Added new enemies: Holey, Legsy
- Renamed Golden Armour to Ancient Armor
- Added Hang Glider and Radio as Inventory items
- Added Radio as World Item, which allows cloning
- Updated max. inventory and shelf count for all items
- Added/Updated map POIs for new and existing items
- Polish translations
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Version v0.11.18
- Added blueprints for leg lamp, firewood storage, wall weapon rack
- Added Priest Outfit (Player, Player Inventory & Kelvin)
- Added Circus Pamphlet
- Added Newspaper Cutout (Husbands)
- Added new structures: Firewood Storage, Weapon Rack, Wall Weapon Rack, Leg Lamp
- Added new outfits for Kelvin
- Added new actor type (Elise)
- Added POIs of new items
- Added missing polish translations
- Preserve item modifications of stored items
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Version v0.11.17
- Preserve ordering of screw structures to prevent gardening plots from shuffling around
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Version v0.11.16
- Added blueprints for Grind Trap, Spotlight, Clock, Spin Trap, Double Bed, Spear Thrower Trap, Spear Storage
- Added Old Note D-F
- Added Fishing Email C
- Added Cult Sign F-K
- Added Puffton Email A
- Added Story Pages (Collected documents)
- Added Bunker Map A
- Added Jianyu Email Printout A
- Added new actor type (Igor)
- Added new screw structures: Grind Trap, Spotlight, Clock, Spin Trap, Double Bed, Spear Thrower Trap, Spear Storage
- Added new icons
- Added new cave (Cave G)
- Added POIs of new items
- Added new tool to reset fires to their defaults
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Version v0.11.15
- Fixed duplicate key exception introduced in Update 14
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Version v0.11.14
- Added blueprints for Gore Chair, Gore Couch, Uber Trap and Round Table
- Added Artifact Piece C and D
- Added Old Note A-C
- Added Fishing Email A and B
- Added map locations for new items
- Added structure info for new furnitures and trap
- Added some polish translations
- Added some missing german translations
- Added translation editor
- Added new cannibal "Henry"
- Reviving of followers should now set their vital stats to 100
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Version v0.11.13
- The blueprints for Item Plating and Powered Cross will now properly appear in the crafting book when added to the inventory
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Version v0.11.12
- Added Blueprints for Item Plating and Powered Cross
- Renamed "???" to Artifact A, added Artifact B
- Added Pickaxe and Solafite Ore
- Added new Cave F as well as its items
- Added items to Cave A (Rebreather)
- Added screenshots and icons
- Added structure info for Item Plating and Powered Cross
- Changed max. number of Turtle Shells to 3
- Fixed issue that Savegame Directory could not be changed if it doesn't exist at the first place
- Fixed issue that the app crashed when saving settings twice
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Version v0.11.11
- Added Large Battery (Golf Cart Battery)
- Added "???" Item (whatever it is...)
- Added Frank (self-incinerating), Eddy (spear-throwing) and Greg (effigy-wielding)
- Fixed restoring of backups (by mistake, it searched through creation time and not last write)
- Fixed wrong image path for DeerHide Rug (solves #16)
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Version v0.11.10
- Add Large Log Holder
- Add Deer Hide Rug
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Version v0.11.9
- Fixed that multiplayer saves where not detected anymore
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Version v0.11.8
- Fix bug at saving ("Additional text encountered after finished reading JSON")
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Version v0.11.7
- Added new trap: Radio Alert Trap
- Added support for changes in Savegame System (Savegames are now compressed by the game)
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Version v0.11.6
- Added new enemy: Mutant Virginia
- Fixed crash because of strange actors without a position on the map
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Version v0.11.5
- Added new enemy: Armsy
- Added new structure: Hokey Pokey Trap
- Added new item: Printed GPS Case
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Version v0.11.4
- Fixed maximum rifle ammo in inventory
- Added rifle ammo to storage selection
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Version v0.11.3
- Added support for new Boss Mutant (Spawn & NPCs)
- Fixed issue with cloned world items being displayed as unknown
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Version v0.11.2
- Added support for new items (rifle, rifle ammo, head trophies, personal note a-c)
- Added support for golf carts at map and world item cloner/teleporter (teleportation only)
- Added teleport object-to-player for world items (glider, knightV, golf cart)
- Added map POIs and screenshots for rifle and personal note a-c
- Added map POIs and screenshots for new lakes (LakeEA - LakeEG)
- Added map POIs and screenshots for new ponds (LakePFA - LakePFD)
- Added support for new stone holder (Structures and Storages)
- Added support for new head trophy holder (Structures and Storages)
- Updated both maps (bright, dark) to reflect the newly added lakes, ponds and walkways
- Updates icons of structures (map)
- Hard Survival now defaults to "inventory pause on" (aligns with changes in Update 07)
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Version v0.11.1
- Added new items: Stone Fireplace Blueprint, Stone (the bigger ones used for constructions)
- Added support for Hard Survival mode (you can switch around freely if you wish)
- Added support for changes to the Advanced Log Sled
- Added Button for storages to apply the current item setup to all storages of the same type
- Renamed "Log Sled" to "Advanced Log Sled"
- Change data model of log, stick, bone and stone holders to a simplified one
- Fix issue if a game setting bool value is null
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Version v0.11.0
- Added integration with a game mod that allows player, follower and multiplayer live tracking on the map
- Added live teleportation for the player, Kelvin and Virginia without having to leave the game to any point with exact coordinates (x,y,z)
- Added Custom POIs with Screenshots that you can create and sync to SOTFEdit via an ingame menu
- If the connection to the companion is established, there will be a "plug" icon at the titlebar of the map
- Updated map with new ponds and lakes
- Added a darker version of the regular map, with more details
- The selection of POI types will now be saved and restored when you close and reopen the map
- Added option to follow the player while connected to the Companion (-> titlebar of the map)
- Added option to keep the map at the foreground so that it can be used like an overlay (-> titlebar of the map)
- Added Slider at the bottom to control the zoom level
- Added new option at "Game Setup" which controls if the game pauses while in the inventory
- Ziplines can now be extended indefinitely and at any distance by clicking one anchor point and then "Add new from here"
- Fixed critical bug where ziplines were accidentally removed from the map if structures were modified
- Complete rewrite of the "Game Setup" tab, which should now work reliably
- Rewrote Zipline Management so that it now works reliably
- Fixed the tool to "Lit Fires" so that fires will now really burn
- Fixed teleportation to positions on the raft
- Changed and added new icons to menu items
- To identify the rotation of the players and followers while connected, the icons now include a small arrow
- Removed "Hard Survival" and "Creative" Mode for now as it has not been implemented yet
- The map can now be opened independently of the main window, saving and editing is disabled though while the map is open
- The map will now zoom and scroll faster
- The map is not maximized by default anymore
- Removed some buttons from the top left of the map to have less distraction and more room
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Version v0.10.4
- Update 05 support
- Updated Cooking Pot (it can be stored on shelves)
- Added Space Suit
- Added new outfits for Kelvin and Virginia
- Added POIs and Screenshots for the new Cooking Pots and Space Suit
- Added support for Log Sleds and Basic Log Sleds at Structure and Storage Tab
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Version v0.10.3
- Fixed player area detection
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Version v0.10.2
- Added a couple hundred new teleport locations
- Added hundreds new/fixed item locations
- Added over one hundred new screenshots
- All POIs are now assigned to the correct area
- Added human-readable Actor States (e.g. Sleeping, Hiding in Bushes, Despawned etc.)
- Added a new splash screen while loading and about window (hope you like it :))
- Added full-text search on the map
- Lakes will now only show the most important ones
- Images are now bundled, which should help with performance especially on slower hard drives
- Assigned correct items for some documents/papers
- Fix teleportation at a couple of places
- Replaced icons for a few weapons on the map with better visible ones
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Version v0.10.0
- Brand new interactive map
- Spawn enemies/actors using the map
- Display zip lines
- Teleport the player/followers to caves, bunkers, enemies, zip lines
- Show information about the most important POIs
- Filter items and bunkers if you have the required items to access or if you have already collected everything
- Some areas have had their performance improved
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Version v0.9.5
- Added editing of already finished structures (unfinish, almost finish, remove)
- Regrow trees now as a percent selector, which lets you decide how many trees you want to regrow
- Items in storages should now keep their modules and attachments
- Added grouping and scroll bars to structure list
- Added count of stumps/gone/half-chopped to "Regrow Trees" tool
- Fixed error when items with special modules/attachments were stored at storages
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Version v0.9.4
- Added some more items and icons
- Ability to modify items of Kelvin (right now Tarp only)
- Player and follower page now have scrollbars on smaller window sizes
- Player armor ordering is now done properly. There are no more gaps
- Fixed issue that dried/cooked meat, fish etc. was not selectable at inventory and storage tab
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Version v0.9.3
- Update 04 improvements
- Added support for cooked/spoiled/dried arms and legs in inventory and storages. At inventory, it will add cooked arms/legs by default. Detailed editing may be added in the future
- Added new action camera
- Added support for savegame naming
- Added icons for almost all items
- Influences can now be added on demand if missing
- All sliders for all influence stats are now always visible, independent if present in the savegame or not
- Teleporting Player, Followers and NPCs will now consider the area mask. Previously, teleporting to locations below or back to the surface was not successful. "Move to Player" will now be disabled if the player is not at the surface
- Unassigned Items at Inventory Page will now only contain items that can be added to the inventory
- Optimize resource bundling
- Fixed stats resetting if the player did not have a value currently set for a given stat
- Fixed editing of player stats
- Fixed editing of rest buff (maximum value here is 1, else the game will overwrite this)
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Version v0.9.2
- Added multilingual support and translations for german
- Some minor fixes and improvements
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Version v0.9.1
- Added feature to change a blueprint's type, which allows the convertion of any blueprint to any other inside bunkers and caves
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Version v0.9.0
- Added a brand new NPC page
- Added a brand new structures page, which allows you to finish/remove blueprints and as a side effect also lets you build inside bunkers and caves!
- Added sliders for Fullness, Hydration and Rest Buffs
- Added ability to change themes
- Improved backup system. You can now create zip files as backups, which is the default, and have more flexibility in configuring them
- Added buttons to fill bars for followers
- Added tool to reset consumed items
- Added tool to ignite and refuel all fires as well as lowering their fuel drain rate
- Added tool to reset structural damages
- Added tool to teleport to and clone world objects like Glider and Knight V
- Added a red pin to Coordinates which opens a zoomable map and displays their location
- Added a red pin to Storages which opens a zoomable map and displays their location
- Add in-app viewer for Readme and Changelog
- Display changelog if new version is available
- Added hotkeys to save (CTRL+S) and reload (F5) savegames
- Added Escape as hotkey to close most windows
- Added CTRL+Q as hotkey to close the application
- Added menu option to select the last opened savegame
- Filtering in the inventory panel now happens with a delay, which improves responsiveness
- Replaced normal message boxes with dialogs that are displayed within the application
- Improve loading performance
- Action Buttons on inventory page are now left-aligned
- All modifications (including reviving) are now only saved when you actually save, which removes the need to reload on things like reviving!
- Added button on savegame selection to select the default directory
- Improve responsiveness of some tabs which are resource-intense
- Wall Storages now only show 4 slots (although internally it has 5)
- Storage manager will now keep the state of fish and meat (cooked meat will stay cooked, dried fish will stay dried)
- Fixed a bug with player clothing for default outfit
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Version v0.8.5
- Reverted removal of follower stats. It appears that it depends on your game which stats are set
- Fix reviving of Kelvin and Virginia which is broken since Update 03
- Teleporting should not launch the player into the air anymore
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Version v0.8.4
- Removed follower stats that were removed in Patch 03
- Removed sliders from influences that were removed in Patch 03
- Fix saving of follower stats and influences
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Version v0.8.3
- Fixed a couple of cases where the +/- button did not work properly
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Version v0.8.2
- Added support for armor rack
- Added items that were added in patch 3: light bulb, solar panel, night vision goggles
- Added some missing items, like small rocks, some documents and blueprints
- Fixed issue when loading savegames saved with Patch 3
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Version v0.8.1
- fixed duplicate items in unassigned window on inventory page after reload
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Version v0.8.0
- add Outfit selector on Player page
- armor: add buttons to remove / set to default durability / set to max durability
- armor: add buttons to set all armor items to default/max durability
- inventory: add button to add all items from a category (weapon, ammo etc.)
- inventory: add button to remove/set item count to max (for all and single)
- inventory: add max count for items
- storage: add button to fill all storages
- storage: add max count for items
- inventory: instead of double click, items are now added and removed from inventory using buttons
- inventory: new items are now added with their max value by default
- storage: in the upper "all slots" box, the first available item is now selected by default
- storage: all items for mannequin and scarecrow are now hidden
- teleporting will now add a small offset on the Y-Axis to prevent glitching into the ground
- Some performance improvements
- Golden Armor is now an outfit, removed from Armor Box
- Remove Creepy Skin from Armor selector
- Items that can not be stored in inventory/shelves are now disabled
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Version v0.7.1
- bug reports now contain the application version (window + clipboard)
- you can now load savegames from any location
- fix follower equipment editing
- savegame selector was not working properly
- removed "creepy skin" from the armor page
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Version v0.7.0
- added settings for enemy spawn
- added setting for consumable effects damage options
- added setting for survival damage option
- added setting for weather change frequency
- added setting to modify the crash location
- added settings for various World Object States, e.g. if Bunker Doors are open, events have happened etc.
- merge game setup, game state and weather into one page
- A window is now displayed on exceptions, giving you an opportunity to easily report the issue
- fixed saving of game settings and game setup
- Minimum Sentiment Value changed from 0 to -100
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Version v0.5.2
- small improvements to followers inventory editing
- reviving a follower should now also work when the body is completely gone
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Version v0.5.1
- add tool at "Game State" to reset containers, crates and pickups in caves and open world
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Version v0.5.0
- add storage editing (unlimited logs, sticks etc.)
- add selection of Kelvin's and Virginia's outfit
- add editing of Virginias equipped items
- add editing of influences that the player / enemies have to your followers (e.g.: "Player" brings "Fear" to her if the value is high)
- add experiment to reset kill statistics
- add experiment to reset number of cut trees
- add experiment so that enemies fear the player (hopefully...)
- add experiment so that enemies have no fear and are very angry (hopefully...)
- add experiment to remove all actors and spawn points except for Kelvin and Virginia
- some cosmetical improvements
- add menu bar
- add option to open the currently selected savegame dir in Explorer
- the window title now changes dynamically after loading
- backup can now be toggled in menu
- add option to delete all *.bak* files in savegame dir
- add links to all sites where the editor is hosted
- add update check (checks automatically, can be turned off)
- move savegame selection to its own window, freeing space
- in the new savegame selection, the current directory is more prominent
- Savegames are now grouped by SinglePlayer, Multiplayer or MP_Client
- A lot of background improvements
- Removed locks for now, as everything does not need to be synchronized right now
- Downgrade MVVM Toolkit to 8.0.0 due to compilation issues
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Version v0.4.0
- add player tab, allowing editing of player stats as well as positioning
- move armor tab to player tab
- improve performance of savegame loading, also reducing memory consumption
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Version v0.3.0
- replace displaying of save-time instead of last-write-time
- the currently selected savegame now stays selected after saving
- add follower tab
- allows changing Kelvin and Virginias stats
- allows moving Kelvin and Virginia to the player or each other
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Version v0.2.1
- add detailed options to regrow trees instead of reviving all, resolves
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Version v0.2.0
- misc fixes
- add markers for non-inventory items
- better rendering for numeric columns
- add weather data page
- add game state data page
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In case that the files are quarantined (this happens automatically because they contain executables), you can always get the
latest version from github

Hello everyone,
this savegame editor currently has the following features:
- Edit Player Stats (Strength, MaxHealth, CurrentHealth, Fullness etc.)
- Move Player to Virginia & Kelvin
- Edit Game Setup (Game Mode, Spawn Rate, Survival Damage etc.)
- Edit Inventory (Add/Remove items, change quantities)
- Edit Armor Data (Add Armor Pieces, change durability)
- Edit Weather Data (Weather, Seasons...)
- Edit Game State Data (Playtime, Doors open/closed, Bunkers opened/closed)
- Edit Storage Data (Unlimited Logs, sticks etc.)
- Edit Influences of Players towards Kelvin and Virginia
- Edit NPCs
- Edit Structures / Blueprints
- Interactive Map
- Spawn enemies/actors using the map- Display zip lines- Teleport the player/followers to caves, bunkers, enemies, zip lines- Show information about the most important POIs- Filter items and bunkers if you have the required items to access or if you have already collected everything - Theme Support
- Ignite and refuel all fires as well as lowering their fuel drain rate
- Reset Structural Damage
- Teleport to and clone World Objects like Glider and Knight V
- Reset consumed items
- Modify Virginias equipped items
- Change Virginias and Kelvins outfits
- Spawn an army of Virginias and Kelvins
- Several experiments
- Revive Virginia & Kelvin
- Set stats for Virginia & Kelvin
- Move Kelvin & Virginia to Player or each other
- Regrow Trees selectively (All, Removed, Half-Chopped, Stumps)
- Reset containers, crates and pickups in caves and open world
- Backup changed files automatically
- ... more features are planned
It tries to be as less intrusive as possible in order to keep maximum compatibility. The item list for inventory is also (almost) complete as far as I know.
More features are planned.
You need the .net Runtime 6.0+ in order to run the application.
You can find more information as well as the project on github.