THIS MOD FIXES NETWORK PROBLEMS IN MULTIPLAYER CAUSED BY THE DEFAULT UNREAL ENGINE SETTINGS.
The background is, the default Unreal Engine settings for multiplayer are set too tight and can cause a bottleneck that ends in lag or rollbacks and delays.
You can and should always have this mod installed for the co-op.
I am not aware of any problems. If you experience any problems please contact me.
This mod works in public lobbies.
This mod is compatible with other players who do not have this mod.This mod only works if the host of the lobby and the client have the mod installed.
Otherwise the default game settings will be used and not the overridden values on the .ini files.
Overwrites in DefaultEngine.ini:
[/Script/Engine.Player]
ConfiguredInternetSpeed=800000
ConfiguredLanSpeed=800000
Overwrites in DefaultGame.ini:
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=800000
MaxDynamicBandwidth=800000
MinDynamicBandwidth=80000
MAXCLIENTUPDATEINTERVAL=0.010
MaxClientForcedUpdateDuration=0.010
bUseDistanceBasedRelevancy=false
When playing Second Swarm Chapters, like Chapters 5-9, and replaying a mission because you die, or simply progressing to the next mission because you lost or won the game, the Second Swarm Warrior Genestealers no longer spawns.
In reality, they spawns, but they stuck in the spawn point. And you dont will see any of them.
This is now fixed with this bug fix.
Installation:
Extract first the .zip Archive.
Identify the location of your Space Hulk Deathwing Paks folder. By default this is:
C:\Program Files (x86)\Steam\steamapps\common\Space Hulk Deathwing - Enhanced Edition\SpaceHulkGame\Content\Paks\
Create here a new Folder ~mods
Copy the 500-MODNAME_P.pak Mod to ~mods
This will result in a .pak file located at: \...\SpaceHulkGame\Content\Paks\~mods\500-MODNAME_P.pak
Uninstallation:
1) Delete 500-MODNAME_P.pak or rename .pak to .pakNOTUSED