About this mod
A small rework that aims to change the difficulty of the game and bring new experience for Veteran players while still being enjoyable for new ones.
- Permissions and credits
- Donations
PLAY ON 1.54 VERSION OF THE GAME.
1.61 IS KNOWN TO CAUSE ISSUES LIKE FREEZES, CRASHES, AND INFINITE SPAWNS.
Installation guide:
Extract everything from into your main Spellforce directory which is the folder where spellforce.exe is located.
So, what are the changes?
-New textures.
-Slightly altered models.
-Altered EXP table, you now only get XP for finishing quests, killing unique enemies, or finding hidden interactables.
-Lowered attribute point requirement to better allow fun hybrid builds.
-Altered enemy spawns, stats, and looks in both campaign and free game to make the experience fresher not only alone but with friends. (Not all of them yet).
-Modified NPC and player-controlled factions.
-New items either sold by merchants or dropped by enemies.
-Introduced new quests, not only parts of the existing ones but also standalone, fully voice acted quests.
-Modified vanilla maps and additional 6 maps in the OoD campaign.
Currently, there are very minor changes to other campaigns and they WILL change further.
A showcase of the first full quest I've made(low sound)
What's more to come?
-More modified maps.
-Even more altered enemies etc.
-Even more items.
-Better unit portraits.
-More quests!
-Other stuff...
If you want to learn more about modding Spellforce 1, feel free to visit the (now official) Spellforce community Discord
Special thanks to:
-Kargo for voice acting the Dawn Knight and creating the Undead rune. And also for being my favorite guinea pig.
-Nat, Lord H, and Wesky for testing.
-Wolfgang Amadeus Mozart for voice acting the Hallit Captain.
-Wormic, TheAwesomestRuler for some ideas.
-Rupuzioks for help with some of the scripts.
-Shovel_Knight/leszekd25 for creating the community modding tools and making the things that were impossible, possible.