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ICG

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IcedCoffeeGaming

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About this mod

This mod buffs weaker middle and endgame weapons to make them more viable or competitive with other endgame weapons. Intended to be used on Veteran Mode.

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TO INSTALL:  you just need to place the pak file in the ~mods folder in:

Steam\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods

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COMPATABILITY:
Mods that change player weapon stats will likely cause issues with overriding each other.

Files Modified: 
PlayerWeaponSettingsPrototypes.cfg

REMOVAL:
Delete the ICG_WEAPON_REBALANCE_VANILLA_FINA.cfg file and the game will revert to normal CFG settings for enemy values, player weapon damage etc.

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CHANGES:

UDP:
// 2 tap endgame exos with AP only, makes UDP better than Skifs but worse than Rhino/APSB
25 -> 35 Damage
1 -> 2 Penetration

M10 GORDON: //Now this is usable, still worse than APSB/Rhino but can actually kill things now
9.5 -> 25 Damage

INTEGRAL-A: //Damage buff so the vector can 2 tap with AP Ammo on caliber change to be competitive with other SMGs. Can 1 burst to kill exos.
13 -> 18 Damage

FORA: //Damage buff for endgame. 3 Taps best exos ap only fully upgraded. (Dnipro is 2, Kharod 3 taps base ammo)
17 -> 22 Damage
2 -> 2.25 Penetration

GROM: //Damage buff, 2 taps exos fully upgraded AP rounds only
18 -> 25 Damage

LAVINA: //Damage buff for general DPS.
20 -> 23 Damage

VINTAR: //Damage buff for general DPS.
35 -> 40 Damage

PKP(LMG): //Slight damage buff for DPS vs mutants
25 -> 27

Mark 1 EMR: //Now 1 taps fully upgraded on headshot with AP Ammo vs Exos.
55 -> 57 Damage
2 -> 2.5 Penetration