About this mod
This mod Aims to fix the Physics for Mutants and make them a little more intractable while fixing the audio for body collision.
- Permissions and credits
UPDATE V1.6
With Update 1.6 the following additions have been added and fine tuned.
- No Collision sounds for Dead Bodies Misc Addon added
- Objects have had their sound queues and physical interactions adjusted I find that this is in a pretty good state now for full release
- Weapons have been adjusted to roll more when dropped, this should help prevent weapons getting stuck in a weird position (Thanks to Linxz for pointing this out) feel free to check them out they make great stuff! https://www.nexusmods.com/stalker2heartofchornobyl/mods/1212
- Adjusted more sound timeouts for bodies to try and prevent the 'dududud' sound when the player walks over them, if this is still obnoxious please use the Addon in the Misc section to remove this audio entirely.
- Adjusted the player impulse (our interaction) with dead bodies on smaller Mutants, this should provide a more realistic interaction between Human and Mutant bodies. I Feel like this is in a really good state as testing has not shown anymore anomalies.
I really appreciate all of you downloading and playing. I plan to provide more updates when needed so feel free to reach out to me in the comments or over on the GAMMA discord, I'm in all the Stalker 2 channels. I feel like this mod is in a very good release state and Updates will be slower than they have been as I move toward a bigger project.
Only download the main file or the Misc file, they are the same for the physics interaction changes, one just removes the audio from dead bodies entirely.
As of Game Patch 1.3 GSC has added a Water Audio path for all items, objects, and Bodies!
They have also used my Audio Timeouts and expanded on them!
I have updated the mod to include the new audio paths and fine tuned the new parameters GSC has provided us, I also fixed a critical bug that released with Game Version 1.3 where Dead Bodies are configured wrong(Still) and reported to them respectfully -iykyk
I hope you enjoy as I fine tune certain objects velocity as time goes on, it's a very tedious endeavor and I look forward to any feedback or changes you would like to see!
Looking kinda empty down here, so here's a cute pup
