About this mod
Expands a good amount of spawned npc's trade inventory to contain items linked to a job in the zone. Some factions will have a medic inventory, some will have traders, some will be able to sell survival items and more! some professions/bigger inventories are more rare. Requires my other mod: Talk and Trade To Anyone
- Requirements
- Permissions and credits
- Changelogs
- Donations

This mod expands a good portion of spawned npc's with trade screens linked to their faction and with balancing in mind, now you can come across and trade with professions (they are configured to have the same trade items as a hub trader of their faction) such as:
- Survival items trader (food, drinks)
- Attachments trader (when combined with mods that expand technicians, you will come across npc's selling attachments/repair kits. if you don't use such mod then all the "technicians" (not field technician) will be a normal limited inventory.
- Medic trader (healing assortiment, does NOT allow you to heal in the field for balancing reasons atm)
- General trader (sells a wide collection of items)
- Field technician (allows you to repair and in some cases upgrade your items on the go)

- Works with all mods
- No load order required
- No merge required
- Effects are instant
- Mid and new save compatible
- Easy install at any time (see below)
- Easy uninstall at any time (see below

- Download main mod zip
- Extract the pak out of zip (for more info see readme)
- Place the pak inside your stalker 2 mods folder located under: \Steam\steamapps\common\Stalker2\...
- If you do not have a mod folder make one like this ~m
- Just remove the mod from the mod folder
LITTLE INFORMATION
- This mod works seamlessly with mods like MHM, HCWU, OXA, DESOLATION and more since it uses a refurl technique on a select few lines in 1 cfg.
- Order of rarity: survival trader>weapons and ammo trader>medic trader>technician trader(attachments etc with mods)>field repair.
- This means NPC's will now pull the same trader inventories as set up by large scale overhaul mods like modular hard mode and desolation, on top of that their trader rules still apply allowing the immersion to continue undisturbed!
- Your reputation with the roaming npc's faction also influences their buy and sell price to you!
- The amount of spawned npc's capable of having an expanded trade inventory/profession is limited to a max of 50% of the types a faction can spawn, this means that the majority of npc's still have a basic inventory with the more difficult and rare variants of faction npc's having expanded inventories.
PSA: You can NOT kill the npc's with expanded inventory or profession in order to loot their body, there are checks in place that if you do so it will generate a generic dead body inventory for looting you will not be able to cheese your way like they are pinata's sorry! on top of that some higher value inventories require you to spend money first in order to sell them stuff back to incentivize buying their higher value gear.


- Modular Hard Mode (M.H.M.) by Ani HVX
- Maklanes Better Zone (M.B.Z.) by Maklane
- Dynamic Weather Overhaul (D.W.O.) by Ace
- Oxides Expanded Armory (O.X.A.) by Oxide
- Linxz's NPC Attachments (L.N.A.) by Linxz
- Mutant Physics Fix and audio fix by Flic
- NPC Combat Overhaul by LetsWoolGather




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since a lot of effort and time is put into my mods. i have placed my paypal/me link below in case you do want to leave a coffee tip in the coffeetip jar :) THERE IS ABSOLUTELY NO NEED FOR THIS COFFEE TIP, IT IS PURELY HERE FOR THE ONES WHO WANT TOO : paypal link