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Changelogs
Version Debug
DO NOT USE ON EXISTING SAVES, IT CAN CAUSE GENERATORS TO BREAK.
Use this file along with LNA03 (either Vanilla or Desolation)
DOES NOT WORK FOR MHM.
Significantly increases the chance for NPCs to use attachments for testing purposes, if they are not spawning with attachments, something is conflicting.
Version 1.1.5
Updated for latest OXA 2.2.6
Potential fix for attachments like Magazines clipping weirdly when wielded by NPCs.
Version 1.1.4f
Fixed laser upgrade on some weapons that was dropped by NPCs
Version 1.1.4e
Updated for latest OXA 2.2.3
Added OXAs fix for mod compatibility involving reload speed
Version 1.1.4d
Fixed duplicate SIDs error Added generators for FaW beta, wont matter if you don't use FaW
Version 1.1.4b
Added generators for FaW beta, wont matter if you don't use FaW
Version 1.1.4
Updated for latest OXA
Added new generators to unassigned SIDs.
Removed some WeaponSecondary generators to reduce the amount of weapons certain NPCs get in inventory.
Added back special generators for Ward, Duty, IPSF, Monolith, Mercenaries and Corpus, which should reflect their higher capabilities in weaponry and maintenance.
-> Added a total of 4 new presets across several weapons, and added for spawns in pool.
! 4 new presets for M10 !
Version 1.1.3b
> Added generators for secondary primary weapon (will cause some NPCs to have extra generated gun in inventory)
> Replaced Aimpoint with EN_X2Scope_1 from pool since it's causing weird behaviour for sockets on NPCs
Version 1.1.3
> Moved all generators to ItemGenProto
> Removed some leftover generators for ISPF, WARD that caused potential issues
> Certain guardNPCs will now use regular weapons without attachments (Should not matter since players mostly doesn't engage guards)
Version 1.1.2d
> Fixed format errors. This should finally fix missing weapons for vanilla users.
Version 1.1.2c
> Moved generators to ItemGen instead applying WeaponPrimary (Less compatible with other mods this way)
Version 1.1.2b
-> Nerfed probability for spawns with attachments at certain ranks
-> Removed some weapons that should not spawn on experienced rank
Version 1.1.2a
-> Potentially fixing weapons missing for base game users
-> Missing struct for WeaponBase added
-> Some small adjustments to some presets
Version 1.1.2
-> Updated to OXA 1.9.2
-> Removed some additional structs causing duplicate pistols in inventory
-> Finally fixed missing weapons or glitches for certain NPCs.
(If using MHM, need to wait for MHM update for it to take effect)
Version 1.1.1a
-> Merged LNA02 and 01 since NPC generators changed in 1.2, so this will solve some Quest/Guard NPCs not having weapons or using only pistol (Seems to be only working on new saves for now)
Version 1.1.1
-> Updated for OXA 1.9.1
-> Updated for Desolation Beta1E
-> Changed some stuff for military factions
Version 1.1.0
-> Removed overflow struct for neutrals that caused duplicate weapons sometimes.
-> Reduced probability for pistols with attachments to spawn.
-> Increased lower durability threshold for pistols.
-> Chance to spawn a pistol in inventory reduced for Stormtrooper and CloseCombat types in squads.
-> Changed some details in template to easier distinguish, and streamline durability.
-> Added some logic to let military factions like Ward/Corpus/IPSF/Monolith to maintain weapons AK47/M16/AKU/Viper at a higher standard.
-> Fixed pre installed upgrade for Integral causing grip to not be removable.
-> Added a total of 25 new presets across several weapons, and balanced accordingly for spawns in pools.
-> ! 12 new presets for Integral !
-> ! 13 new presets for Fora !
Version 1.0.9
-> Updated for patch 1.2
Version 1.0.8
-> Updated for OXA 1.9.0
-> Added a total of 78 different presets across several weapons, and balanced accordingly for spawns in pools.
-> ! 10 new presets for AKU !
-> ! 11 new presets for Bucket !
-> ! 11 new presets for M860 !
-> ! 10 new presets for Spas !
-> ! 13 new presets for Mark1 EMR !
-> ! 8 new presets for Lavina !
-> ! 15 new presets for Kharod !
Version 1.0.7
>Removed MHM files as they are now included in MHM by base (REMOVE OLD FILES)
>Added 7 more presets for Ak47 and added them to the pool of spawns
>Fixed Ak47 variants with scopes not spawning with them on
>Fixed abnormally small Icon for bizon/zubr with laser rail upgrade
>Fixed vintar missing mag for preset 3
Version 1.0.6
>Changed some logic for which type of unit spawns for Desolation
>Fixed Recon neutral NPCs ItemGeneratorPrototypeSID from CloseCombat to Recon
>Increased overall durability from 0% on modded weapons to a minimum of 10% and maximum of 40%
>Fixed typo for g37 Magazine causing it to not attach properly
>Solved scopes and lasers for g37 now showing on weapon and not spawning in inventory anymore
>Added optional file: Durability for Hardcore playtroughs making modded weapons 0%
Version 1.0.5
>Refactored most generators (creds to NotcoolEd for his documentation)
>Balanced rates using attachments for all ranks
>MHM patch for compatibility
>Desolation patch for compatibility (Experimental)
Version 1.0.3
>Updated to latest version of OXA 1.8.9
>Fixed issue with pistols with attachments not generating in inventory
>Assigned correct generator SID for pistols to NPC type inventory
>Added 7 new configs for Viper
Version 1.0.2
Should solve missing weapons for NPCs
Solved generators, should now spawn weapons with attachments
Version 1.0.1
>Fixed issue with NPCs not spawning with weapons
Version 1.0
Renamed files to prevent accidentally overriding load order
DISCLAIMER! Adding this mod mid save can be a bit buggy, as with some other mods. Since this game handles data a bit inconsistently, and can cause instability and/or break saves in worst case scenario. So I do NOT recommend installing this during a save, and instead create a new game.
Thanks to the modding community on GAMMA discord, or this wouldn't be made. Extra thanks to OxideX8 for his outstanding mod. Make sure to endorse him! Also a huge thank you to NotcoolEd and mod for his documentation on DynamicItemGenerator. And of course thanks to GSC for S.T.A.L.K.E.R 2