Player and NPCs have the same weapon damage, range and explosion damage. NPC to NPC damage equaled. Weapons damage rebalanced. PTM, UDP and Gambit recoil reduced. PKM use 762x54 caliber like in real life. APSB is automatic like in real life.
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Changelogs
Version 1.9.3
Updated to the patch 1.3.2
Radiation Acumulation speed reverted to the vanilla value.
Mutant damage multiplier nerfed to the 1.5(was 1.7).
Version 1.9.2
More weapons damage rebalance.
PTM, UDP and Gambit recoil has been reduced.
Version 1.9.1
Updated to the patch 1.3.1
Removed GeneralNPCObjPrototypes.cfg
Reverted anomaly damage to the vanilla value.
Mutant Damage multiplier was increased of 1.5 to 1.7.
More weapons damage rebalance.
Version 1.9
Updated to the patch 1.3.
Removed ProjectilePrototypes.cfg.
Weapons damage rebalanced(Not all weapons).
Increased Headshot Multiplier for NPCs(no zombies).
Version 1.8.2
RPG-7, VOG and HEDP projectile speeds have been returned to vanilla values. They were breaking hitboxes.
Version 1.8.1
Automatic mode on PTM and Saiga was removed(was breaking the sound and animation).
Adjustments to the firerate of saiga and ptm was reverted to vanilla.
Version 1.8
Adjustments to the firerate of saiga and ptm.
All automatic weapons have had their recoil reduced.
Version 1.7
NPC to NPC damage has been equalized.
Explosions radius were reverted to vanilla values.
Version 1.6
Saiga and APSB had their recoil reduced.
Mutant damage multiplier increased from 1.35 to 1.5.
Ammo weight reduction was removed.
Version 1.5
PKM use 762x54 caliber like in real life.
APSB pistol has automatic mode like in real life.
Saiga-12 has automatic mode because I WANT.
All ammo weight is 10% of vanilla.
Version 1.4
NPC and player damage multipliers were nerfed to 1.0.
Range and base damage between player and npc were equalized.
Explosion radius nerfed to x1.5(was x2).
Version 1.3
Updated to the patch 1.2.
Version 1.2
All damage multipliers were nerfed to 1.35, was too high.
Explosion damage nerfed to the vanilla values but the radius is X2 now.