About this mod
Significant reworking of armor in the game. Based on fashion "Exosuits Overhaul" from 4zure mod.
- Permissions and credits
It is worth saying that I had to abandon the creation of skins because of this mod and the mod for Rebalancing Artifacts (I updated it) I spent a very, very long time understanding the configurations of this mod and the mod for rebalancing artifacts. If you don't mind, click Thank you after downloading the mod. I will be glad that my mod for changing armor parameters was not created in vain.
Now, what has been changed:
1. Increased the parameters of some costumes by 20% (and in some even more);
2. Increased the durability of costumes (I use the mod Heart Of Cinders, so you don't have to use its armor mod);
3. Added additional cells for artifacts and lead containers to different armor. Now it is profitable to search for artifacts!;
4. Added healing, Stamina, psi radiation removal, and wound healing to suits starting from 41,000 coupons (not just exoskeletons);
5. Fixed some costume upgrade conflicts that couldn't be upgraded;
6. Changed helmet parameters (weight, radioactivity, protection)to match the real ones.;
7. Changed the parameters of NPC costumes (I do not know what consequences this can lead to, so get ready)
8...
Oh yes, I forgot to mention - the game now has only 3 top-end exoskeletons with the running function: Exoskeleton Volya, Exoskeleton Pantsir, Exoskeleton Almaz.
Files in use:
ItemPrototypes\ArmorPrototypes.cfg
EffectPrototypes.cfg
Be careful if there is a mod that changes EffectPrototypes. cfg (I only added a merge file for mod My Artifact Rebalance).
How to install:
Copy ArmorOverhaul_P.pak to the next location: \Stalker2\Content\Paks\~mods
If the ~mods folder does not exist, create it!